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-rw-r--r--src/audio_core/hle/common.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/audio_core/hle/common.h b/src/audio_core/hle/common.h
index 596b67eaf..8e7e5c3cd 100644
--- a/src/audio_core/hle/common.h
+++ b/src/audio_core/hle/common.h
@@ -13,23 +13,22 @@ namespace DSP {
namespace HLE {
constexpr int num_sources = 24;
-constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
+constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
/// The final output to the speakers is stereo. Preprocessing output in Source is also stereo.
using StereoFrame16 = std::array<std::array<s16, 2>, samples_per_frame>;
/// The DSP is quadraphonic internally.
-using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
+using QuadFrame32 = std::array<std::array<s32, 4>, samples_per_frame>;
/**
* This performs the filter operation defined by FilterT::ProcessSample on the frame in-place.
* FilterT::ProcessSample is called sequentially on the samples.
*/
-template<typename FrameT, typename FilterT>
+template <typename FrameT, typename FilterT>
void FilterFrame(FrameT& frame, FilterT& filter) {
- std::transform(frame.begin(), frame.end(), frame.begin(), [&filter](const auto& sample) {
- return filter.ProcessSample(sample);
- });
+ std::transform(frame.begin(), frame.end(), frame.begin(),
+ [&filter](const auto& sample) { return filter.ProcessSample(sample); });
}
} // namespace HLE