diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio_core/hle/source.cpp | 44 |
1 files changed, 33 insertions, 11 deletions
diff --git a/src/audio_core/hle/source.cpp b/src/audio_core/hle/source.cpp index 2bbf7146e..92484c526 100644 --- a/src/audio_core/hle/source.cpp +++ b/src/audio_core/hle/source.cpp @@ -158,6 +158,14 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, static_cast<size_t>(state.mono_or_stereo)); } + u32_dsp play_position = {}; + if (config.play_position_dirty && config.play_position != 0) { + config.play_position_dirty.Assign(0); + play_position = config.play_position; + // play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit + // This will be the starting sample for the first time the buffer is played. + } + if (config.embedded_buffer_dirty) { config.embedded_buffer_dirty.Assign(0); state.input_queue.emplace(Buffer{ @@ -171,9 +179,18 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, state.mono_or_stereo, state.format, false, + play_position, + false, }); - LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu", - config.physical_address, config.length, config.buffer_id); + LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu start=%u", + config.physical_address, config.length, config.buffer_id, + static_cast<u32>(config.play_position)); + } + + if (config.loop_related_dirty && config.loop_related != 0) { + config.loop_related_dirty.Assign(0); + LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related=0x%08x", + static_cast<u32>(config.loop_related)); } if (config.buffer_queue_dirty) { @@ -192,6 +209,8 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config, state.mono_or_stereo, state.format, true, + {}, // 0 in u32_dsp + false, }); LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i, b.physical_address, b.length, b.buffer_id); @@ -247,18 +266,18 @@ bool Source::DequeueBuffer() { if (state.input_queue.empty()) return false; - const Buffer buf = state.input_queue.top(); - state.input_queue.pop(); + Buffer buf = state.input_queue.top(); + + // if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone + if (!buf.is_looping) { + state.input_queue.pop(); + } if (buf.adpcm_dirty) { state.adpcm_state.yn1 = buf.adpcm_yn[0]; state.adpcm_state.yn2 = buf.adpcm_yn[1]; } - if (buf.is_looping) { - LOG_ERROR(Audio_DSP, "Looped buffers are unimplemented at the moment"); - } - const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address); if (memory) { const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1; @@ -305,10 +324,13 @@ bool Source::DequeueBuffer() { break; } - state.current_sample_number = 0; - state.next_sample_number = 0; + // the first playthrough starts at play_position, loops start at the beginning of the buffer + state.current_sample_number = (!buf.has_played) ? buf.play_position : 0; + state.next_sample_number = state.current_sample_number; state.current_buffer_id = buf.buffer_id; - state.buffer_update = buf.from_queue; + state.buffer_update = buf.from_queue && !buf.has_played; + + buf.has_played = true; LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu", source_id, buf.buffer_id, buf.from_queue ? "true" : "false", |