diff options
Diffstat (limited to 'src/audio_core/renderer/command/effect/delay.cpp')
-rw-r--r-- | src/audio_core/renderer/command/effect/delay.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/audio_core/renderer/command/effect/delay.cpp b/src/audio_core/renderer/command/effect/delay.cpp index e536cbb1e..ffb298c07 100644 --- a/src/audio_core/renderer/command/effect/delay.cpp +++ b/src/audio_core/renderer/command/effect/delay.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "audio_core/renderer/adsp/command_list_processor.h" +#include "audio_core/adsp/apps/audio_renderer/command_list_processor.h" #include "audio_core/renderer/command/effect/delay.h" -namespace AudioCore::AudioRenderer { +namespace AudioCore::Renderer { /** * Update the DelayInfo state according to the given parameters. * @@ -194,7 +194,7 @@ static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayIn } } -void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor, +void DelayCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProcessor& processor, std::string& string) { string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled); for (u32 i = 0; i < MaxChannels; i++) { @@ -207,7 +207,7 @@ void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proce string += "\n"; } -void DelayCommand::Process(const ADSP::CommandListProcessor& processor) { +void DelayCommand::Process(const AudioRenderer::CommandListProcessor& processor) { std::array<std::span<const s32>, MaxChannels> input_buffers{}; std::array<std::span<s32>, MaxChannels> output_buffers{}; @@ -231,8 +231,8 @@ void DelayCommand::Process(const ADSP::CommandListProcessor& processor) { processor.sample_count); } -bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) { +bool DelayCommand::Verify(const AudioRenderer::CommandListProcessor& processor) { return true; } -} // namespace AudioCore::AudioRenderer +} // namespace AudioCore::Renderer |