diff options
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r-- | src/audio_core/stream.cpp | 24 |
1 files changed, 10 insertions, 14 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index aab3e979a..cb33926bc 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -36,9 +36,10 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_) : sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)}, sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { - - release_event = Core::Timing::CreateEvent( - name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); }); + release_event = + Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { + ReleaseActiveBuffer(ns_late); + }); } void Stream::Play() { @@ -59,11 +60,9 @@ Stream::State Stream::GetState() const { return state; } -s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { +std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const { const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - const auto ns = - std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate); - return ns.count(); + return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate); } static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { @@ -80,7 +79,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { } } -void Stream::PlayNextBuffer(s64 cycles_late) { +void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer sink_stream.Flush(); @@ -105,17 +104,14 @@ void Stream::PlayNextBuffer(s64 cycles_late) { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - core_timing.ScheduleEvent( - GetBufferReleaseNS(*active_buffer) - - (Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late), - release_event, {}); + core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {}); } -void Stream::ReleaseActiveBuffer(s64 cycles_late) { +void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) { ASSERT(active_buffer); released_buffers.push(std::move(active_buffer)); release_callback(); - PlayNextBuffer(cycles_late); + PlayNextBuffer(ns_late); } bool Stream::QueueBuffer(BufferPtr&& buffer) { |