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-rw-r--r--src/audio_core/hle/dsp.cpp2
-rw-r--r--src/audio_core/sdl2_sink.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp
index 0cddeb82a..1420bf2dd 100644
--- a/src/audio_core/hle/dsp.cpp
+++ b/src/audio_core/hle/dsp.cpp
@@ -105,7 +105,7 @@ static void OutputCurrentFrame(const StereoFrame16& frame) {
std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
} else {
- constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
+ constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
if (sink->SamplesInQueue() > maximum_sample_latency) {
// This can occur if we're running too fast and samples are starting to back up.
// Just drop the samples.
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
index 311dd5b59..1d7912715 100644
--- a/src/audio_core/sdl2_sink.cpp
+++ b/src/audio_core/sdl2_sink.cpp
@@ -38,7 +38,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
desired_audiospec.format = AUDIO_S16;
desired_audiospec.channels = 2;
desired_audiospec.freq = native_sample_rate;
- desired_audiospec.samples = 1024;
+ desired_audiospec.samples = 512;
desired_audiospec.userdata = impl.get();
desired_audiospec.callback = &Impl::Callback;