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-rw-r--r--src/audio_core/audio_core.cpp10
-rw-r--r--src/audio_core/audio_core.h10
-rw-r--r--src/audio_core/audio_event.h4
-rw-r--r--src/audio_core/audio_in_manager.h5
-rw-r--r--src/audio_core/audio_manager.h2
-rw-r--r--src/audio_core/audio_render_manager.h6
-rw-r--r--src/audio_core/device/audio_buffers.h4
-rw-r--r--src/audio_core/device/device_session.h3
-rw-r--r--src/audio_core/in/audio_in_system.h2
-rw-r--r--src/audio_core/out/audio_out_system.h2
-rw-r--r--src/audio_core/renderer/adsp/adsp.h2
-rw-r--r--src/audio_core/renderer/adsp/audio_renderer.h6
-rw-r--r--src/audio_core/renderer/adsp/command_list_processor.h13
-rw-r--r--src/audio_core/renderer/command/command_buffer.h12
-rw-r--r--src/audio_core/renderer/command/command_generator.h46
-rw-r--r--src/audio_core/renderer/command/effect/compressor.cpp11
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.cpp18
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.h8
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp_grouped.h4
-rw-r--r--src/audio_core/renderer/effect/effect_context.h14
-rw-r--r--src/audio_core/renderer/effect/effect_info_base.h4
-rw-r--r--src/audio_core/renderer/memory/address_info.h5
-rw-r--r--src/audio_core/renderer/nodes/node_states.h4
-rw-r--r--src/audio_core/renderer/performance/performance_manager.h8
-rw-r--r--src/audio_core/renderer/system_manager.cpp11
-rw-r--r--src/audio_core/renderer/system_manager.h9
-rw-r--r--src/audio_core/renderer/upsampler/upsampler_manager.h2
-rw-r--r--src/audio_core/renderer/voice/voice_info.h26
-rw-r--r--src/audio_core/sink/cubeb_sink.cpp34
-rw-r--r--src/audio_core/sink/cubeb_sink.h15
-rw-r--r--src/audio_core/sink/null_sink.h2
-rw-r--r--src/audio_core/sink/sdl2_sink.cpp27
-rw-r--r--src/audio_core/sink/sdl2_sink.h15
-rw-r--r--src/audio_core/sink/sink.h13
-rw-r--r--src/audio_core/sink/sink_stream.cpp16
-rw-r--r--src/audio_core/sink/sink_stream.h4
36 files changed, 139 insertions, 238 deletions
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
index 9feec1829..c845330cd 100644
--- a/src/audio_core/audio_core.cpp
+++ b/src/audio_core/audio_core.cpp
@@ -47,16 +47,6 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp;
}
-void AudioCore::PauseSinks(const bool pausing) const {
- if (pausing) {
- output_sink->PauseStreams();
- input_sink->PauseStreams();
- } else {
- output_sink->UnpauseStreams();
- input_sink->UnpauseStreams();
- }
-}
-
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
}
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
index ac9afefaa..e33e00a3e 100644
--- a/src/audio_core/audio_core.h
+++ b/src/audio_core/audio_core.h
@@ -17,7 +17,7 @@ namespace AudioCore {
class AudioManager;
/**
- * Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
+ * Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
*/
class AudioCore {
public:
@@ -58,14 +58,6 @@ public:
AudioRenderer::ADSP::ADSP& GetADSP();
/**
- * Pause the sink. Called from the core.
- *
- * @param pausing - Is this pause due to an actual pause, or shutdown?
- * Unfortunately, shutdown also pauses streams, which can cause issues.
- */
- void PauseSinks(bool pausing) const;
-
- /**
* Toggle NVDEC state, used to avoid stall in playback.
*
* @param active - Set true if nvdec is active, otherwise false.
diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h
index 82dd32dca..012d2ed70 100644
--- a/src/audio_core/audio_event.h
+++ b/src/audio_core/audio_event.h
@@ -14,7 +14,7 @@ namespace AudioCore {
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
* recycling going.
- * In a real Switch this is not a seprate class, and exists entirely within the audio manager.
+ * In a real Switch this is not a separate class, and exists entirely within the audio manager.
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
* wait on multiple events at once, and the events are not needed by the backend.
*/
@@ -81,7 +81,7 @@ public:
void ClearEvents();
private:
- /// Lock, used bythe audio manager
+ /// Lock, used by the audio manager
std::mutex event_lock;
/// Array of events, one per system type (see Type), last event is used to terminate
std::array<std::atomic<bool>, 4> events_signalled;
diff --git a/src/audio_core/audio_in_manager.h b/src/audio_core/audio_in_manager.h
index 75b73a0b6..8a519df99 100644
--- a/src/audio_core/audio_in_manager.h
+++ b/src/audio_core/audio_in_manager.h
@@ -59,9 +59,10 @@ public:
/**
* Get a list of audio in device names.
*
- * @oaram names - Output container to write names to.
- * @param max_count - Maximum numebr of deivce names to write. Unused
+ * @param names - Output container to write names to.
+ * @param max_count - Maximum number of device names to write. Unused
* @param filter - Should the list be filtered? Unused.
+ *
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h
index 70316e9cb..8cbd95e22 100644
--- a/src/audio_core/audio_manager.h
+++ b/src/audio_core/audio_manager.h
@@ -76,7 +76,7 @@ public:
private:
/**
- * Main thread, waiting on a manager signal and calling the registered fucntion.
+ * Main thread, waiting on a manager signal and calling the registered function.
*/
void ThreadFunc();
diff --git a/src/audio_core/audio_render_manager.h b/src/audio_core/audio_render_manager.h
index 6a508ec56..7119e1b99 100644
--- a/src/audio_core/audio_render_manager.h
+++ b/src/audio_core/audio_render_manager.h
@@ -64,10 +64,10 @@ public:
/**
* Add a renderer system to the manager.
- * The system will be reguarly called to generate commands for the AudioRenderer.
+ * The system will be regularly called to generate commands for the AudioRenderer.
*
* @param system - The system to add.
- * @return True if the system was sucessfully added, otherwise false.
+ * @return True if the system was successfully added, otherwise false.
*/
bool AddSystem(System& system);
@@ -75,7 +75,7 @@ public:
* Remove a renderer system from the manager.
*
* @param system - The system to remove.
- * @return True if the system was sucessfully removed, otherwise false.
+ * @return True if the system was successfully removed, otherwise false.
*/
bool RemoveSystem(System& system);
diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h
index 57c78d439..3ecbbb63f 100644
--- a/src/audio_core/device/audio_buffers.h
+++ b/src/audio_core/device/audio_buffers.h
@@ -88,7 +88,9 @@ public:
/**
* Release all registered buffers.
*
- * @param timestamp - The released timestamp for this buffer.
+ * @param core_timing - The CoreTiming instance
+ * @param session - The device session
+ *
* @return Is the buffer was released.
*/
bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h
index 3414e2c06..53b649c61 100644
--- a/src/audio_core/device/device_session.h
+++ b/src/audio_core/device/device_session.h
@@ -74,7 +74,8 @@ public:
/**
* Check if the buffer for the given tag has been consumed by the backend.
*
- * @param tag - Unqiue tag of the buffer to check.
+ * @param buffer - the buffer to check.
+ *
* @return true if the buffer has been consumed, otherwise false.
*/
bool IsBufferConsumed(AudioBuffer& buffer) const;
diff --git a/src/audio_core/in/audio_in_system.h b/src/audio_core/in/audio_in_system.h
index 165e35d83..9ddc8daae 100644
--- a/src/audio_core/in/audio_in_system.h
+++ b/src/audio_core/in/audio_in_system.h
@@ -208,7 +208,7 @@ public:
/**
* Set this system's current volume.
*
- * @param The new volume.
+ * @param volume The new volume.
*/
void SetVolume(f32 volume);
diff --git a/src/audio_core/out/audio_out_system.h b/src/audio_core/out/audio_out_system.h
index 4ca2f3417..205ead861 100644
--- a/src/audio_core/out/audio_out_system.h
+++ b/src/audio_core/out/audio_out_system.h
@@ -199,7 +199,7 @@ public:
/**
* Set this system's current volume.
*
- * @param The new volume.
+ * @param volume The new volume.
*/
void SetVolume(f32 volume);
diff --git a/src/audio_core/renderer/adsp/adsp.h b/src/audio_core/renderer/adsp/adsp.h
index 4dfcef4a5..523184dc2 100644
--- a/src/audio_core/renderer/adsp/adsp.h
+++ b/src/audio_core/renderer/adsp/adsp.h
@@ -63,8 +63,6 @@ public:
/**
* Stop the ADSP.
- *
- * @return True if started or already running, otherwise false.
*/
void Stop();
diff --git a/src/audio_core/renderer/adsp/audio_renderer.h b/src/audio_core/renderer/adsp/audio_renderer.h
index b6ced9d2b..49f66f21c 100644
--- a/src/audio_core/renderer/adsp/audio_renderer.h
+++ b/src/audio_core/renderer/adsp/audio_renderer.h
@@ -52,7 +52,7 @@ public:
/**
* Send a message from the host to the AudioRenderer.
*
- * @param message_ - The message to send to the AudioRenderer.
+ * @param message - The message to send to the AudioRenderer.
*/
void HostSendMessage(RenderMessage message);
@@ -66,7 +66,7 @@ public:
/**
* Send a message from the AudioRenderer to the host.
*
- * @param message_ - The message to send to the host.
+ * @param message - The message to send to the host.
*/
void ADSPSendMessage(RenderMessage message);
@@ -163,7 +163,7 @@ public:
/**
* Start the AudioRenderer.
*
- * @param The mailbox to use for this session.
+ * @param mailbox The mailbox to use for this session.
*/
void Start(AudioRenderer_Mailbox* mailbox);
diff --git a/src/audio_core/renderer/adsp/command_list_processor.h b/src/audio_core/renderer/adsp/command_list_processor.h
index 3f99173e3..d78269e1d 100644
--- a/src/audio_core/renderer/adsp/command_list_processor.h
+++ b/src/audio_core/renderer/adsp/command_list_processor.h
@@ -33,10 +33,10 @@ public:
/**
* Initialize the processor.
*
- * @param system_ - The core system.
- * @param buffer - The command buffer to process.
- * @param size - The size of the buffer.
- * @param stream_ - The stream to be used for sending the samples.
+ * @param system - The core system.
+ * @param buffer - The command buffer to process.
+ * @param size - The size of the buffer.
+ * @param stream - The stream to be used for sending the samples.
*/
void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
@@ -72,7 +72,8 @@ public:
/**
* Process the command list.
*
- * @param index - Index of the current command list.
+ * @param session_id - Session ID for the commands being processed.
+ *
* @return The time taken to process.
*/
u64 Process(u32 session_id);
@@ -89,7 +90,7 @@ public:
u8* commands{};
/// The command buffer size
u64 commands_buffer_size{};
- /// The maximum processing time alloted
+ /// The maximum processing time allotted
u64 max_process_time{};
/// The number of commands in the buffer
u32 command_count{};
diff --git a/src/audio_core/renderer/command/command_buffer.h b/src/audio_core/renderer/command/command_buffer.h
index 496b0e50a..162170846 100644
--- a/src/audio_core/renderer/command/command_buffer.h
+++ b/src/audio_core/renderer/command/command_buffer.h
@@ -191,6 +191,7 @@ public:
* @param volume - Current mix volume used for calculating the ramp.
* @param prev_volume - Previous mix volume, used for calculating the ramp,
* also applied to the input.
+ * @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
@@ -208,6 +209,7 @@ public:
* @param volumes - Current mix volumes used for calculating the ramp.
* @param prev_volumes - Previous mix volumes, used for calculating the ramp,
* also applied to the input.
+ * @param prev_samples - Previous sample buffer. Used for depopping.
* @param precision - Number of decimal bits for fixed point operations.
*/
void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
@@ -297,11 +299,11 @@ public:
/**
* Generate a device sink command, adding it to the command list.
*
- * @param node_id - Node id of the voice this command is generated for.
- * @param buffer_offset - Base mix buffer offset to use.
- * @param sink_info - The sink_info to generate this command from.
- * @session_id - System session id this command is generated from.
- * @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - The sink_info to generate this command from.
+ * @param session_id - System session id this command is generated from.
+ * @param samples_buffer - The buffer to be sent to the sink if upsampling is not used.
*/
void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
u32 session_id, std::span<s32> samples_buffer);
diff --git a/src/audio_core/renderer/command/command_generator.h b/src/audio_core/renderer/command/command_generator.h
index d80d9b0d8..b3cd7b408 100644
--- a/src/audio_core/renderer/command/command_generator.h
+++ b/src/audio_core/renderer/command/command_generator.h
@@ -197,9 +197,9 @@ public:
/**
* Generate an I3DL2 reverb effect command.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - I3DL2Reverb effect info.
- * @param node_id - Node id of the mix this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - I3DL2Reverb effect info.
+ * @param node_id - Node id of the mix this command is generated for.
*/
void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@@ -207,18 +207,18 @@ public:
/**
* Generate an aux effect command.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - Aux effect info.
- * @param node_id - Node id of the mix this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
*/
void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a biquad filter effect command.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - Aux effect info.
- * @param node_id - Node id of the mix this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
*/
void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id);
@@ -226,10 +226,10 @@ public:
/**
* Generate a light limiter effect command.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - Limiter effect info.
- * @param node_id - Node id of the mix this command is generated for.
- * @param effect_index - Index for the statistics state.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Limiter effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ * @param effect_index - Index for the statistics state.
*/
void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
s32 node_id, u32 effect_index);
@@ -238,21 +238,20 @@ public:
* Generate a capture effect command.
* Writes a mix buffer back to game memory.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - Capture effect info.
- * @param node_id - Node id of the mix this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Capture effect info.
+ * @param node_id - Node id of the mix this command is generated for.
*/
void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate a compressor effect command.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param effect_info_base - Compressor effect info.
- * @param node_id - Node id of the mix this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Compressor effect info.
+ * @param node_id - Node id of the mix this command is generated for.
*/
- void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
- const s32 node_id);
+ void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
/**
* Generate all effect commands for a mix.
@@ -318,8 +317,9 @@ public:
* Generate a performance command.
* Used to report performance metrics of the AudioRenderer back to the game.
*
- * @param buffer_offset - Base mix buffer offset to use.
- * @param sink_info - Sink info to generate the commands from.
+ * @param node_id - Node ID of the mix this command is generated for
+ * @param state - Output state of the generated performance command
+ * @param entry_addresses - Addresses to be written
*/
void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
const PerformanceEntryAddresses& entry_addresses);
diff --git a/src/audio_core/renderer/command/effect/compressor.cpp b/src/audio_core/renderer/command/effect/compressor.cpp
index 2ebc140f1..7229618e8 100644
--- a/src/audio_core/renderer/command/effect/compressor.cpp
+++ b/src/audio_core/renderer/command/effect/compressor.cpp
@@ -11,7 +11,7 @@
namespace AudioCore::AudioRenderer {
-static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& params,
+static void SetCompressorEffectParameter(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
const auto ratio{1.0f / params.compressor_ratio};
auto makeup_gain{0.0f};
@@ -31,9 +31,9 @@ static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& para
state.unk_20 = c;
}
-static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params,
+static void InitializeCompressorEffect(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state) {
- std::memset(&state, 0, sizeof(CompressorInfo::State));
+ state = {};
state.unk_00 = 0;
state.unk_04 = 1.0f;
@@ -42,7 +42,7 @@ static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params
SetCompressorEffectParameter(params, state);
}
-static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
+static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& params,
CompressorInfo::State& state, bool enabled,
std::vector<std::span<const s32>> input_buffers,
std::vector<std::span<s32>> output_buffers, u32 sample_count) {
@@ -103,8 +103,7 @@ static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
} else {
for (s16 channel = 0; channel < params.channel_count; channel++) {
if (params.inputs[channel] != params.outputs[channel]) {
- std::memcpy((char*)output_buffers[channel].data(),
- (char*)input_buffers[channel].data(),
+ std::memcpy(output_buffers[channel].data(), input_buffers[channel].data(),
output_buffers[channel].size_bytes());
}
}
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.cpp b/src/audio_core/renderer/command/mix/mix_ramp.cpp
index ffdafa1c8..d67123cd8 100644
--- a/src/audio_core/renderer/command/mix/mix_ramp.cpp
+++ b/src/audio_core/renderer/command/mix/mix_ramp.cpp
@@ -7,17 +7,7 @@
#include "common/logging/log.h"
namespace AudioCore::AudioRenderer {
-/**
- * Mix input mix buffer into output mix buffer, with volume applied to the input.
- *
- * @tparam Q - Number of bits for fixed point operations.
- * @param output - Output mix buffer.
- * @param input - Input mix buffer.
- * @param volume - Volume applied to the input.
- * @param ramp - Ramp applied to volume every sample.
- * @param sample_count - Number of samples to process.
- * @return The final gained input sample, used for depopping.
- */
+
template <size_t Q>
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
const f32 ramp_, const u32 sample_count) {
@@ -40,10 +30,8 @@ s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 vo
return sample.to_int();
}
-template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
- const u32);
-template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
- const u32);
+template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, f32, f32, u32);
+template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, f32, f32, u32);
void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.h b/src/audio_core/renderer/command/mix/mix_ramp.h
index 770f57e80..52f74a273 100644
--- a/src/audio_core/renderer/command/mix/mix_ramp.h
+++ b/src/audio_core/renderer/command/mix/mix_ramp.h
@@ -61,13 +61,13 @@ struct MixRampCommand : ICommand {
* @tparam Q - Number of bits for fixed point operations.
* @param output - Output mix buffer.
* @param input - Input mix buffer.
- * @param volume - Volume applied to the input.
- * @param ramp - Ramp applied to volume every sample.
+ * @param volume_ - Volume applied to the input.
+ * @param ramp_ - Ramp applied to volume every sample.
* @param sample_count - Number of samples to process.
* @return The final gained input sample, used for depopping.
*/
template <size_t Q>
-s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
- const f32 ramp_, const u32 sample_count);
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, f32 volume_, f32 ramp_,
+ u32 sample_count);
} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
index 027276e5a..3b0ce67ef 100644
--- a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
@@ -50,9 +50,9 @@ struct MixRampGroupedCommand : ICommand {
std::array<s16, MaxMixBuffers> inputs;
/// Output mix buffer indexes for each mix buffer
std::array<s16, MaxMixBuffers> outputs;
- /// Previous mix vloumes for each mix buffer
+ /// Previous mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> prev_volumes;
- /// Current mix vloumes for each mix buffer
+ /// Current mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> volumes;
/// Pointer to the previous sample buffer, used for depop
CpuAddr previous_samples;
diff --git a/src/audio_core/renderer/effect/effect_context.h b/src/audio_core/renderer/effect/effect_context.h
index 85955bd9c..8f6d6e7d8 100644
--- a/src/audio_core/renderer/effect/effect_context.h
+++ b/src/audio_core/renderer/effect/effect_context.h
@@ -15,15 +15,15 @@ class EffectContext {
public:
/**
* Initialize the effect context
- * @param effect_infos List of effect infos for this context
- * @param effect_count The number of effects in the list
- * @param result_states_cpu The workbuffer of result states for the CPU for this context
- * @param result_states_dsp The workbuffer of result states for the DSP for this context
- * @param state_count The number of result states
+ * @param effect_infos_ - List of effect infos for this context
+ * @param effect_count_ - The number of effects in the list
+ * @param result_states_cpu_ - The workbuffer of result states for the CPU for this context
+ * @param result_states_dsp_ - The workbuffer of result states for the DSP for this context
+ * @param dsp_state_count - The number of result states
*/
- void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
+ void Initialize(std::span<EffectInfoBase> effect_infos_, u32 effect_count_,
std::span<EffectResultState> result_states_cpu_,
- std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
+ std::span<EffectResultState> result_states_dsp_, size_t dsp_state_count);
/**
* Get the EffectInfo for a given index
diff --git a/src/audio_core/renderer/effect/effect_info_base.h b/src/audio_core/renderer/effect/effect_info_base.h
index 8c9583878..8525fde05 100644
--- a/src/audio_core/renderer/effect/effect_info_base.h
+++ b/src/audio_core/renderer/effect/effect_info_base.h
@@ -291,7 +291,7 @@ public:
* Update the info with new parameters, version 1.
*
* @param error_info - Used to write call result code.
- * @param in_params - New parameters to update the info with.
+ * @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,
@@ -305,7 +305,7 @@ public:
* Update the info with new parameters, version 2.
*
* @param error_info - Used to write call result code.
- * @param in_params - New parameters to update the info with.
+ * @param params - New parameters to update the info with.
* @param pool_mapper - Pool for mapping buffers.
*/
virtual void Update(BehaviorInfo::ErrorInfo& error_info,
diff --git a/src/audio_core/renderer/memory/address_info.h b/src/audio_core/renderer/memory/address_info.h
index 4cfefea8e..bb5c930e1 100644
--- a/src/audio_core/renderer/memory/address_info.h
+++ b/src/audio_core/renderer/memory/address_info.h
@@ -19,8 +19,8 @@ public:
/**
* Setup a new AddressInfo.
*
- * @param cpu_address - The CPU address of this region.
- * @param size - The size of this region.
+ * @param cpu_address_ - The CPU address of this region.
+ * @param size_ - The size of this region.
*/
void Setup(CpuAddr cpu_address_, u64 size_) {
cpu_address = cpu_address_;
@@ -42,7 +42,6 @@ public:
* Assign this region to a memory pool.
*
* @param memory_pool_ - Memory pool to assign.
- * @return The CpuAddr address of this region.
*/
void SetPool(MemoryPoolInfo* memory_pool_) {
memory_pool = memory_pool_;
diff --git a/src/audio_core/renderer/nodes/node_states.h b/src/audio_core/renderer/nodes/node_states.h
index a1e0958a2..c0fced56f 100644
--- a/src/audio_core/renderer/nodes/node_states.h
+++ b/src/audio_core/renderer/nodes/node_states.h
@@ -112,11 +112,11 @@ public:
/**
* Initialize the node states.
*
- * @param buffer - The workbuffer to use. Unused.
+ * @param buffer_ - The workbuffer to use. Unused.
* @param node_buffer_size - The size of the workbuffer. Unused.
* @param count - The number of nodes in the graph.
*/
- void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
+ void Initialize(std::span<u8> buffer_, u64 node_buffer_size, u32 count);
/**
* Sort the graph. Only calls DepthFirstSearch.
diff --git a/src/audio_core/renderer/performance/performance_manager.h b/src/audio_core/renderer/performance/performance_manager.h
index b82176bef..b65caa9b6 100644
--- a/src/audio_core/renderer/performance/performance_manager.h
+++ b/src/audio_core/renderer/performance/performance_manager.h
@@ -73,7 +73,8 @@ public:
* Calculate the required size for the performance workbuffer.
*
* @param behavior - Check which version is supported.
- * @param params - Input parameters.
+ * @param params - Input parameters.
+ *
* @return Required workbuffer size.
*/
static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
@@ -104,7 +105,7 @@ public:
* @param workbuffer - Workbuffer to use for performance frames.
* @param workbuffer_size - Size of the workbuffer.
* @param params - Input parameters.
- * @param behavior - Behaviour to check version and data format.
+ * @param behavior - Behaviour to check version and data format.
* @param memory_pool - Used to translate the workbuffer address for the DSP.
*/
virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
@@ -160,7 +161,8 @@ public:
* workbuffer, to be written by the AudioRenderer.
*
* @param addresses - Filled with pointers to the new detail, which should be passed
- * to the AudioRenderer with Performance commands to be written.
+ * to the AudioRenderer with Performance commands to be written.
+ * @param detail_type - Performance detail type.
* @param entry_type - The type of this detail. See PerformanceEntryType
* @param node_id - Node id for this detail.
* @return True if a new detail was created and the offsets are valid, otherwise false.
diff --git a/src/audio_core/renderer/system_manager.cpp b/src/audio_core/renderer/system_manager.cpp
index bc2dd9e6e..9c1331e19 100644
--- a/src/audio_core/renderer/system_manager.cpp
+++ b/src/audio_core/renderer/system_manager.cpp
@@ -22,9 +22,7 @@ SystemManager::SystemManager(Core::System& core_)
thread_event{Core::Timing::CreateEvent(
"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
return ThreadFunc2(time);
- })} {
- core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
-}
+ })} {}
SystemManager::~SystemManager() {
Stop();
@@ -125,11 +123,4 @@ std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
return std::nullopt;
}
-void SystemManager::PauseCallback(bool paused) {
- if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
- update.store(true);
- update.notify_all();
- }
-}
-
} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system_manager.h b/src/audio_core/renderer/system_manager.h
index 1291e9e0e..81457a3a1 100644
--- a/src/audio_core/renderer/system_manager.h
+++ b/src/audio_core/renderer/system_manager.h
@@ -73,13 +73,6 @@ private:
*/
std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
- /**
- * Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
- *
- * @param paused - Are we pausing or resuming?
- */
- void PauseCallback(bool paused);
-
enum class StreamState {
Filling,
Steady,
@@ -106,8 +99,6 @@ private:
std::shared_ptr<Core::Timing::EventType> thread_event;
/// Atomic for main thread to wait on
std::atomic<bool> update{};
- /// Current state of the streams
- StreamState state{StreamState::Filling};
};
} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.h b/src/audio_core/renderer/upsampler/upsampler_manager.h
index 70cd42b08..83c697c0c 100644
--- a/src/audio_core/renderer/upsampler/upsampler_manager.h
+++ b/src/audio_core/renderer/upsampler/upsampler_manager.h
@@ -27,7 +27,7 @@ public:
/**
* Free the given upsampler.
*
- * @param The upsampler to be freed.
+ * @param info The upsampler to be freed.
*/
void Free(UpsamplerInfo* info);
diff --git a/src/audio_core/renderer/voice/voice_info.h b/src/audio_core/renderer/voice/voice_info.h
index 896723e0c..930180895 100644
--- a/src/audio_core/renderer/voice/voice_info.h
+++ b/src/audio_core/renderer/voice/voice_info.h
@@ -185,7 +185,8 @@ public:
/**
* Does this voice ned an update?
*
- * @param params - Input parametetrs to check matching.
+ * @param params - Input parameters to check matching.
+ *
* @return True if this voice needs an update, otherwise false.
*/
bool ShouldUpdateParameters(const InParameter& params) const;
@@ -194,9 +195,9 @@ public:
* Update the parameters of this voice.
*
* @param error_info - Output error code.
- * @param params - Input parametters to udpate from.
+ * @param params - Input parameters to update from.
* @param pool_mapper - Used to map buffers.
- * @param behavior - behavior to check supported features.
+ * @param behavior - behavior to check supported features.
*/
void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
@@ -218,12 +219,12 @@ public:
/**
* Update all wavebuffers.
*
- * @param error_infos - Output 2D array of errors, 2 per wavebuffer.
- * @param error_count - Number of errors provided. Unused.
- * @param params - Input parametters to be used for the update.
+ * @param error_infos - Output 2D array of errors, 2 per wavebuffer.
+ * @param error_count - Number of errors provided. Unused.
+ * @param params - Input parameters to be used for the update.
* @param voice_states - The voice states for each channel in this voice to be updated.
- * @param pool_mapper - Used to map the wavebuffers.
- * @param behavior - Used to check for supported features.
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
u32 error_count, const InParameter& params,
@@ -233,13 +234,13 @@ public:
/**
* Update a wavebuffer.
*
- * @param error_infos - Output array of errors.
+ * @param error_info - Output array of errors.
* @param wave_buffer - The wavebuffer to be updated.
* @param wave_buffer_internal - Input parametters to be used for the update.
* @param sample_format - Sample format of the wavebuffer.
* @param valid - Is this wavebuffer valid?
* @param pool_mapper - Used to map the wavebuffers.
- * @param behavior - Used to check for supported features.
+ * @param behavior - Used to check for supported features.
*/
void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
const WaveBufferInternal& wave_buffer_internal,
@@ -276,7 +277,7 @@ public:
/**
* Check if this voice has any mixing connections.
*
- * @return True if this voice participes in mixing, otherwise false.
+ * @return True if this voice participates in mixing, otherwise false.
*/
bool HasAnyConnection() const;
@@ -301,7 +302,8 @@ public:
/**
* Update this voice on command generation.
*
- * @param voice_states - Voice states for these wavebuffers.
+ * @param voice_context - Voice context for these wavebuffers.
+ *
* @return True if this voice should be generated, otherwise false.
*/
bool UpdateForCommandGeneration(VoiceContext& voice_context);
diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp
index 9ae043611..36b115ad6 100644
--- a/src/audio_core/sink/cubeb_sink.cpp
+++ b/src/audio_core/sink/cubeb_sink.cpp
@@ -129,20 +129,13 @@ public:
* Default false.
*/
void Start(bool resume = false) override {
- if (!ctx) {
+ if (!ctx || !paused) {
return;
}
- if (resume && was_playing) {
- if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
- }
- paused = false;
- } else if (!resume) {
- if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
- }
- paused = false;
+ paused = false;
+ if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
}
}
@@ -151,16 +144,15 @@ public:
*/
void Stop() override {
Unstall();
- if (!ctx) {
+
+ if (!ctx || paused) {
return;
}
+ paused = true;
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
}
-
- was_playing.store(!paused);
- paused = true;
}
private:
@@ -286,18 +278,6 @@ void CubebSink::CloseStreams() {
sink_streams.clear();
}
-void CubebSink::PauseStreams() {
- for (auto& stream : sink_streams) {
- stream->Stop();
- }
-}
-
-void CubebSink::UnpauseStreams() {
- for (auto& stream : sink_streams) {
- stream->Start(true);
- }
-}
-
f32 CubebSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
diff --git a/src/audio_core/sink/cubeb_sink.h b/src/audio_core/sink/cubeb_sink.h
index 91a6480fa..4b0cb160d 100644
--- a/src/audio_core/sink/cubeb_sink.h
+++ b/src/audio_core/sink/cubeb_sink.h
@@ -34,8 +34,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
- * @param event - Audio render only, a signal used to prevent the renderer running too
- * fast.
+ *
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@@ -54,16 +53,6 @@ public:
void CloseStreams() override;
/**
- * Pause all streams.
- */
- void PauseStreams() override;
-
- /**
- * Unpause all streams.
- */
- void UnpauseStreams() override;
-
- /**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
@@ -101,7 +90,7 @@ private:
};
/**
- * Get a list of conencted devices from Cubeb.
+ * Get a list of connected devices from Cubeb.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/
diff --git a/src/audio_core/sink/null_sink.h b/src/audio_core/sink/null_sink.h
index eab9c3a0c..1215d3cd2 100644
--- a/src/audio_core/sink/null_sink.h
+++ b/src/audio_core/sink/null_sink.h
@@ -44,8 +44,6 @@ public:
void CloseStream(SinkStream*) override {}
void CloseStreams() override {}
- void PauseStreams() override {}
- void UnpauseStreams() override {}
f32 GetDeviceVolume() const override {
return 1.0f;
}
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp
index 7ee1dd7cd..1bd001b94 100644
--- a/src/audio_core/sink/sdl2_sink.cpp
+++ b/src/audio_core/sink/sdl2_sink.cpp
@@ -108,17 +108,12 @@ public:
* Default false.
*/
void Start(bool resume = false) override {
- if (device == 0) {
+ if (device == 0 || !paused) {
return;
}
- if (resume && was_playing) {
- SDL_PauseAudioDevice(device, 0);
- paused = false;
- } else if (!resume) {
- SDL_PauseAudioDevice(device, 0);
- paused = false;
- }
+ paused = false;
+ SDL_PauseAudioDevice(device, 0);
}
/**
@@ -126,11 +121,11 @@ public:
*/
void Stop() override {
Unstall();
- if (device == 0) {
+ if (device == 0 || paused) {
return;
}
- SDL_PauseAudioDevice(device, 1);
paused = true;
+ SDL_PauseAudioDevice(device, 1);
}
private:
@@ -207,18 +202,6 @@ void SDLSink::CloseStreams() {
sink_streams.clear();
}
-void SDLSink::PauseStreams() {
- for (auto& stream : sink_streams) {
- stream->Stop();
- }
-}
-
-void SDLSink::UnpauseStreams() {
- for (auto& stream : sink_streams) {
- stream->Start();
- }
-}
-
f32 SDLSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl2_sink.h
index 57de9b6c2..f01eddc1b 100644
--- a/src/audio_core/sink/sdl2_sink.h
+++ b/src/audio_core/sink/sdl2_sink.h
@@ -32,8 +32,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
- * @param event - Audio render only, a signal used to prevent the renderer running too
- * fast.
+ *
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
@@ -52,16 +51,6 @@ public:
void CloseStreams() override;
/**
- * Pause all streams.
- */
- void PauseStreams() override;
-
- /**
- * Unpause all streams.
- */
- void UnpauseStreams() override;
-
- /**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
@@ -92,7 +81,7 @@ private:
};
/**
- * Get a list of conencted devices from Cubeb.
+ * Get a list of connected devices from SDL.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h
index 43d99b62e..f28c6d126 100644
--- a/src/audio_core/sink/sink.h
+++ b/src/audio_core/sink/sink.h
@@ -40,16 +40,6 @@ public:
virtual void CloseStreams() = 0;
/**
- * Pause all streams.
- */
- virtual void PauseStreams() = 0;
-
- /**
- * Unpause all streams.
- */
- virtual void UnpauseStreams() = 0;
-
- /**
* Create a new sink stream, kept within this sink, with a pointer returned for use.
* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
*
@@ -58,8 +48,7 @@ public:
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
- * @param event - Audio render only, a signal used to prevent the renderer running too
- * fast.
+ *
* @return A pointer to the created SinkStream
*/
virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 68987eba6..37fe725e4 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -143,6 +143,12 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
+ // If we're paused or going to shut down, we don't want to consume buffers as coretiming is
+ // paused and we'll desync, so just return.
+ if (system.IsPaused() || system.IsShuttingDown()) {
+ return;
+ }
+
if (queued_buffers > max_queue_size) {
Stall();
}
@@ -193,6 +199,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
size_t frames_written{0};
+ // If we're paused or going to shut down, we don't want to consume buffers as coretiming is
+ // paused and we'll desync, so just play silence.
+ if (system.IsPaused() || system.IsShuttingDown()) {
+ constexpr std::array<s16, 6> silence{};
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
+ }
+ return;
+ }
+
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
// video play out without attempting to stall.
diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h
index db7cff45e..9366ebbd3 100644
--- a/src/audio_core/sink/sink_stream.h
+++ b/src/audio_core/sink/sink_stream.h
@@ -214,14 +214,12 @@ protected:
Core::System& system;
/// Type of this stream
StreamType type;
- /// Set by the audio render/in/out systen which uses this stream
+ /// Set by the audio render/in/out system which uses this stream
u32 system_channels{2};
/// Channels supported by hardware
u32 device_channels{2};
/// Is this stream currently paused?
std::atomic<bool> paused{true};
- /// Was this stream previously playing?
- std::atomic<bool> was_playing{false};
/// Name of this stream
std::string name{};