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Diffstat (limited to 'src/citra/emu_window/emu_window_glfw.cpp')
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp54
1 files changed, 45 insertions, 9 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index 02f524e03..b911e60c5 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -8,18 +8,55 @@
#include "citra/emu_window/emu_window_glfw.h"
-static void OnKeyEvent(GLFWwindow* win, int key, int action) {
- // TODO(bunnei): ImplementMe
-}
+static const std::pair<int, HID_User::PadState> default_key_map[] = {
+ { GLFW_KEY_A, HID_User::PAD_A },
+ { GLFW_KEY_B, HID_User::PAD_B },
+ { GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
+ { GLFW_KEY_ENTER, HID_User::PAD_START },
+ { GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
+ { GLFW_KEY_LEFT, HID_User::PAD_LEFT },
+ { GLFW_KEY_UP, HID_User::PAD_UP },
+ { GLFW_KEY_DOWN, HID_User::PAD_DOWN },
+ { GLFW_KEY_R, HID_User::PAD_R },
+ { GLFW_KEY_L, HID_User::PAD_L },
+ { GLFW_KEY_X, HID_User::PAD_X },
+ { GLFW_KEY_Y, HID_User::PAD_Y },
+ { GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
+ { GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
+ { GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
+ { GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
+};
+
+/// Called by GLFW when a key event occurs
+void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
+
+ if (!VideoCore::g_emu_window) {
+ return;
+ }
+
+ int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
+
+ if (action == GLFW_PRESS) {
+ EmuWindow::KeyPressed({key, keyboard_id});
+ }
-static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
- EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
- emu_window->SetClientAreaWidth(width);
- emu_window->SetClientAreaHeight(height);
+ if (action == GLFW_RELEASE) {
+ EmuWindow::KeyReleased({key, keyboard_id});
+ }
+ HID_User::PadUpdateComplete();
}
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
+
+ // Register a new ID for the default keyboard
+ keyboard_id = KeyMap::NewDeviceId();
+
+ // Set default key mappings for keyboard
+ for (auto mapping : default_key_map) {
+ KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
+ }
+
// Initialize the window
if(glfwInit() != GL_TRUE) {
printf("Failed to initialize GLFW! Exiting...");
@@ -45,8 +82,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
- //glfwSetKeyCallback(m_render_window, OnKeyEvent);
- //glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
+ glfwSetKeyCallback(m_render_window, OnKeyEvent);
DoneCurrent();
}