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-rw-r--r--src/citra/citra.cpp1
-rw-r--r--src/citra/config.cpp1
-rw-r--r--src/citra/default_ini.h4
-rw-r--r--src/citra_qt/config.cpp2
-rw-r--r--src/citra_qt/main.cpp8
-rw-r--r--src/citra_qt/main.h1
-rw-r--r--src/citra_qt/main.ui9
7 files changed, 26 insertions, 0 deletions
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index 182646f4c..d6fcb66a5 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -71,6 +71,7 @@ int main(int argc, char **argv) {
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
+ VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window);
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2c1407a6f..8a98bda87 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -61,6 +61,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
+ Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 1925bece8..7e5d49729 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -42,6 +42,10 @@ frame_skip =
# 0 (default): Software, 1: Hardware
use_hw_renderer =
+# Whether to use the Just-In-Time (JIT) compiler for shader emulation
+# 0 : Interpreter (slow), 1 (default): JIT (fast)
+use_shader_jit =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 5716634ee..a20351fb8 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -44,6 +44,7 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
+ Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@@ -77,6 +78,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
+ qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 6b030c178..4c3edf87a 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -131,6 +131,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
+ ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
+ SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
+
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ToggleWindowMode();
@@ -144,6 +147,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
+ connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
@@ -331,6 +335,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
VideoCore::g_hw_renderer_enabled = enabled;
}
+void GMainWindow::SetShaderJITEnabled(bool enabled) {
+ VideoCore::g_shader_jit_enabled = enabled;
+}
+
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index 9fe9e0c9c..61114a04d 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -70,6 +70,7 @@ private slots:
void OnConfigure();
void OnDisplayTitleBars(bool);
void SetHardwareRendererEnabled(bool);
+ void SetShaderJITEnabled(bool);
void ToggleWindowMode();
private:
diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui
index 9a809ee6c..b2ce8167d 100644
--- a/src/citra_qt/main.ui
+++ b/src/citra_qt/main.ui
@@ -66,6 +66,7 @@
<addaction name="action_Stop"/>
<addaction name="separator"/>
<addaction name="action_Use_Hardware_Renderer"/>
+ <addaction name="action_Use_Shader_JIT"/>
<addaction name="action_Configure"/>
</widget>
<widget class="QMenu" name="menu_View">
@@ -153,6 +154,14 @@
<string>Use Hardware Renderer</string>
</property>
</action>
+ <action name="action_Use_Shader_JIT">
+ <property name="checkable">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Use Shader JIT</string>
+ </property>
+ </action>
<action name="action_Configure">
<property name="text">
<string>Configure ...</string>