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-rw-r--r--src/citra/citra.cpp20
-rw-r--r--src/citra/config.cpp8
-rw-r--r--src/citra/default_ini.h25
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp22
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h5
5 files changed, 60 insertions, 20 deletions
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index 99c096ac7..76f5caeb1 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -141,6 +141,26 @@ int main(int argc, char** argv) {
case Core::System::ResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
+ case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
+ LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
+ "being used with Citra. \n\n For more information on dumping and "
+ "decrypting games, please refer to: "
+ "https://citra-emu.org/wiki/Dumping-Game-Cartridges");
+ return -1;
+ case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
+ LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
+ return -1;
+ case Core::System::ResultStatus::ErrorNotInitialized:
+ LOG_CRITICAL(Frontend, "CPUCore not initialized");
+ return -1;
+ case Core::System::ResultStatus::ErrorSystemMode:
+ LOG_CRITICAL(Frontend, "Failed to determine system mode!");
+ return -1;
+ case Core::System::ResultStatus::ErrorVideoCore:
+ LOG_CRITICAL(Frontend, "VideoCore not initialized");
+ return -1;
+ case Core::System::ResultStatus::Success:
+ break; // Expected case
}
while (emu_window->IsOpen()) {
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2223bf0a0..fac1c9a0e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -63,8 +63,8 @@ void Config::ReadValues() {
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
- Settings::values.use_scaled_resolution =
- sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
+ Settings::values.resolution_factor =
+ (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
@@ -82,6 +82,7 @@ void Config::ReadValues() {
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
+ Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
// Data Storage
Settings::values.use_virtual_sd =
@@ -89,7 +90,8 @@ void Config::ReadValues() {
// System
Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
- Settings::values.region_value = sdl2_config->GetInteger("System", "region_value", 1);
+ Settings::values.region_value =
+ sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT);
// Camera
using namespace Service::CAM;
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 618f1aeaa..435ba6f00 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -51,14 +51,21 @@ use_hw_renderer =
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
-# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
-# 0 (default): Native, 1: Scaled
-use_scaled_resolution =
+# Resolution scale factor
+# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
+# factor for the 3DS resolution
+resolution_factor =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
+# The clear color for the renderer. What shows up on the sides of the bottom screen.
+# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
+bg_red =
+bg_blue =
+bg_green =
+
[Layout]
# Layout for the screen inside the render window.
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
@@ -73,12 +80,6 @@ toggle_framelimit =
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
swap_screen =
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
@@ -90,6 +91,10 @@ output_engine =
# 0: No, 1 (default): Yes
enable_audio_stretching =
+# Which audio device to use.
+# auto (default): Auto-select
+output_device =
+
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No
@@ -101,7 +106,7 @@ use_virtual_sd =
is_new_3ds =
# The system region that Citra will use during emulation
-# 0: Japan, 1: USA (default), 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
+# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
[Camera]
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index b0d82b670..81a3abe3f 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -19,16 +19,22 @@
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ motion_emu->Tilt(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
- if (button != SDL_BUTTON_LEFT)
- return;
-
- if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- } else {
- TouchReleased();
+ if (button == SDL_BUTTON_LEFT) {
+ if (state == SDL_PRESSED) {
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ } else {
+ TouchReleased();
+ }
+ } else if (button == SDL_BUTTON_RIGHT) {
+ if (state == SDL_PRESSED) {
+ motion_emu->BeginTilt(x, y);
+ } else {
+ motion_emu->EndTilt();
+ }
}
}
@@ -54,6 +60,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
+ motion_emu = std::make_unique<Motion::MotionEmu>(*this);
SDL_SetMainReady();
@@ -109,6 +116,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
+ motion_emu = nullptr;
}
void EmuWindow_SDL2::SwapBuffers() {
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
index c8cd919c6..b1cbf16d7 100644
--- a/src/citra/emu_window/emu_window_sdl2.h
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -4,8 +4,10 @@
#pragma once
+#include <memory>
#include <utility>
#include "core/frontend/emu_window.h"
+#include "core/frontend/motion_emu.h"
struct SDL_Window;
@@ -61,4 +63,7 @@ private:
/// Device id of keyboard for use with KeyMap
int keyboard_id;
+
+ /// Motion sensors emulation
+ std::unique_ptr<Motion::MotionEmu> motion_emu;
};