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-rw-r--r--src/citra/CMakeLists.txt21
-rw-r--r--src/citra/citra.cpp4
-rw-r--r--src/citra/config.cpp60
-rw-r--r--src/citra/config.h10
-rw-r--r--src/citra/default_ini.h2
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp168
-rw-r--r--src/citra/emu_window/emu_window_glfw.h54
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp167
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h64
9 files changed, 283 insertions, 267 deletions
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index e7f8a17f9..fa615deb9 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -1,11 +1,11 @@
set(SRCS
- emu_window/emu_window_glfw.cpp
+ emu_window/emu_window_sdl2.cpp
citra.cpp
config.cpp
citra.rc
)
set(HEADERS
- emu_window/emu_window_glfw.h
+ emu_window/emu_window_sdl2.h
config.h
default_ini.h
resource.h
@@ -13,12 +13,11 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
-include_directories(${GLFW_INCLUDE_DIRS})
-link_directories(${GLFW_LIBRARY_DIRS})
+include_directories(${SDL2_INCLUDE_DIR})
add_executable(citra ${SRCS} ${HEADERS})
-target_link_libraries(citra core video_core common)
-target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
+target_link_libraries(citra core video_core audio_core common)
+target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC)
target_link_libraries(citra getopt)
endif()
@@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
+
+if (MSVC)
+ include(WindowsCopyFiles)
+
+ set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+
+ windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
+
+ unset(DLL_DEST)
+endif()
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index c96fc1374..415b98a05 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -27,7 +27,7 @@
#include "core/loader/loader.h"
#include "citra/config.h"
-#include "citra/emu_window/emu_window_glfw.h"
+#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
@@ -76,7 +76,7 @@ int main(int argc, char **argv) {
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
- EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+ EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2f13c29a2..9034b188e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -2,14 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
#include <inih/cpp/INIReader.h>
+#include <SDL.h>
+
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "common/logging/log.h"
+#include "common/make_unique.h"
#include "core/settings.h"
@@ -17,21 +18,22 @@
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
- glfw_config = new INIReader(glfw_config_loc);
+ sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
+ sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
Reload();
}
-bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
- if (config->ParseError() < 0) {
+bool Config::LoadINI(const std::string& default_contents, bool retry) {
+ const char* location = this->sdl2_config_loc.c_str();
+ if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
- *config = INIReader(location); // Reopen file
+ sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
- return LoadINI(config, location, default_contents, false);
+ return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
@@ -41,51 +43,47 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
- GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
- GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
- GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
- GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
- GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
- GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
+ SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
+ SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
+ SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
+ SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
};
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
- glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
+ sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
// Core
- Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
+ Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer
- Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
- Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
+ Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
+ Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
- Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
- Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
- Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
+ Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
+ Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
+ Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Data Storage
- Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+ Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System Region
- Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
+ Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
// Miscellaneous
- Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
+ Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
// Debugging
- Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
- Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
+ Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
+ Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
}
void Config::Reload() {
- LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
+ LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}
-
-Config::~Config() {
- delete glfw_config;
-}
diff --git a/src/citra/config.h b/src/citra/config.h
index c326ec669..52a478146 100644
--- a/src/citra/config.h
+++ b/src/citra/config.h
@@ -4,19 +4,19 @@
#pragma once
+#include <memory>
#include <string>
-class INIReader;
+#include <inih/cpp/INIReader.h>
class Config {
- INIReader* glfw_config;
- std::string glfw_config_loc;
+ std::unique_ptr<INIReader> sdl2_config;
+ std::string sdl2_config_loc;
- bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
+ bool LoadINI(const std::string& default_contents="", bool retry=true);
void ReadValues();
public:
Config();
- ~Config();
void Reload();
};
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 5ba40a8ed..c9b490a00 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -6,7 +6,7 @@
namespace DefaultINI {
-const char* glfw_config_file = R"(
+const char* sdl2_config_file = R"(
[Controls]
pad_start =
pad_select =
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
deleted file mode 100644
index 9453b1f48..000000000
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-
-// Let’s use our own GL header, instead of one from GLFW.
-#include <glad/glad.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-
-#include "video_core/video_core.h"
-
-#include "core/settings.h"
-#include "core/hle/service/hid/hid.h"
-
-#include "citra/emu_window/emu_window_glfw.h"
-
-EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
- return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
-}
-
-void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
- if (button == GLFW_MOUSE_BUTTON_LEFT) {
- auto emu_window = GetEmuWindow(win);
- auto layout = emu_window->GetFramebufferLayout();
- double x, y;
- glfwGetCursorPos(win, &x, &y);
-
- if (action == GLFW_PRESS)
- emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
- else if (action == GLFW_RELEASE)
- emu_window->TouchReleased();
- }
-}
-
-void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
- GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
-}
-
-/// Called by GLFW when a key event occurs
-void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
- auto emu_window = GetEmuWindow(win);
- int keyboard_id = emu_window->keyboard_id;
-
- if (action == GLFW_PRESS) {
- emu_window->KeyPressed({key, keyboard_id});
- } else if (action == GLFW_RELEASE) {
- emu_window->KeyReleased({key, keyboard_id});
- }
-}
-
-/// Whether the window is still open, and a close request hasn't yet been sent
-const bool EmuWindow_GLFW::IsOpen() {
- return glfwWindowShouldClose(m_render_window) == 0;
-}
-
-void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
- GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
-}
-
-void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
- // NOTE: GLFW provides no proper way to set a minimal window size.
- // Hence, we just ignore the corresponding EmuWindow hint.
- OnFramebufferResizeEvent(win, width, height);
-}
-
-/// EmuWindow_GLFW constructor
-EmuWindow_GLFW::EmuWindow_GLFW() {
- keyboard_id = KeyMap::NewDeviceId();
-
- ReloadSetKeymaps();
-
- glfwSetErrorCallback([](int error, const char *desc){
- LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
- });
-
- // Initialize the window
- if(glfwInit() != GL_TRUE) {
- LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
- exit(1);
- }
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
- window_title.c_str(), nullptr, nullptr);
-
- if (m_render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
- exit(1);
- }
-
- glfwSetWindowUserPointer(m_render_window, this);
-
- // Notify base interface about window state
- int width, height;
- glfwGetFramebufferSize(m_render_window, &width, &height);
- OnFramebufferResizeEvent(m_render_window, width, height);
-
- glfwGetWindowSize(m_render_window, &width, &height);
- OnClientAreaResizeEvent(m_render_window, width, height);
-
- // Setup callbacks
- glfwSetKeyCallback(m_render_window, OnKeyEvent);
- glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
- glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
- glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
- glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
-
- DoneCurrent();
-}
-
-/// EmuWindow_GLFW destructor
-EmuWindow_GLFW::~EmuWindow_GLFW() {
- glfwTerminate();
-}
-
-/// Swap buffers to display the next frame
-void EmuWindow_GLFW::SwapBuffers() {
- glfwSwapBuffers(m_render_window);
-}
-
-/// Polls window events
-void EmuWindow_GLFW::PollEvents() {
- glfwPollEvents();
-}
-
-/// Makes the GLFW OpenGL context current for the caller thread
-void EmuWindow_GLFW::MakeCurrent() {
- glfwMakeContextCurrent(m_render_window);
-}
-
-/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
-void EmuWindow_GLFW::DoneCurrent() {
- glfwMakeContextCurrent(nullptr);
-}
-
-void EmuWindow_GLFW::ReloadSetKeymaps() {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
- }
-}
-
-void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- std::pair<int,int> current_size;
- glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
-
- DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
- int new_width = std::max(current_size.first, (int)minimal_size.first);
- int new_height = std::max(current_size.second, (int)minimal_size.second);
-
- if (current_size != std::make_pair(new_width, new_height))
- glfwSetWindowSize(m_render_window, new_width, new_height);
-}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
deleted file mode 100644
index 7ccd5e6aa..000000000
--- a/src/citra/emu_window/emu_window_glfw.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <utility>
-
-#include "common/emu_window.h"
-
-struct GLFWwindow;
-
-class EmuWindow_GLFW : public EmuWindow {
-public:
- EmuWindow_GLFW();
- ~EmuWindow_GLFW();
-
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Polls window events
- void PollEvents() override;
-
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- void DoneCurrent() override;
-
- static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
-
- static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
-
- static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
-
- /// Whether the window is still open, and a close request hasn't yet been sent
- const bool IsOpen();
-
- static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
-
- static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
-
- void ReloadSetKeymaps() override;
-
-private:
- void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
-
- static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
-
- GLFWwindow* m_render_window; ///< Internal GLFW render window
-
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
-};
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..1fed82e78
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,167 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "common/key_map.h"
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+
+#include "core/settings.h"
+#include "core/hle/service/hid/hid.h"
+
+#include "citra/emu_window/emu_window_sdl2.h"
+
+#include "video_core/video_core.h"
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ if (button != SDL_BUTTON_LEFT)
+ return;
+
+ if (state == SDL_PRESSED) {
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ } else {
+ TouchReleased();
+ }
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+ if (state == SDL_PRESSED) {
+ KeyPressed({ key, keyboard_id });
+ } else if (state == SDL_RELEASED) {
+ KeyReleased({ key, keyboard_id });
+ }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+ return is_open;
+}
+
+void EmuWindow_SDL2::OnResize() {
+ int width, height;
+
+ SDL_GetWindowSize(render_window, &width, &height);
+
+ NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+}
+
+EmuWindow_SDL2::EmuWindow_SDL2() {
+ keyboard_id = KeyMap::NewDeviceId();
+
+ ReloadSetKeymaps();
+
+ SDL_SetMainReady();
+
+ // Initialize the window
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
+ }
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ render_window = SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ VideoCore::kScreenTopWidth,
+ VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+ exit(1);
+ }
+
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ SDL_GL_DeleteContext(gl_context);
+ SDL_Quit();
+}
+
+void EmuWindow_SDL2::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2::PollEvents() {
+ SDL_Event event;
+
+ // SDL_PollEvent returns 0 when there are no more events in the event queue
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ case SDL_WINDOWEVENT_MINIMIZED:
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ is_open = false;
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ }
+ }
+}
+
+void EmuWindow_SDL2::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+void EmuWindow_SDL2::ReloadSetKeymaps() {
+ for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
+ KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
+ }
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
+ SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..77279f022
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -0,0 +1,64 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <utility>
+
+#include "common/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2 : public EmuWindow {
+public:
+ EmuWindow_SDL2();
+ ~EmuWindow_SDL2();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Polls window events
+ void PollEvents() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+ /// Load keymap from configuration
+ void ReloadSetKeymaps() override;
+
+private:
+ /// Called by PollEvents when a key is pressed or released.
+ void OnKeyEvent(int key, u8 state);
+
+ /// Called by PollEvents when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
+
+ /// Called by PollEvents when a mouse button is pressed or released
+ void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+ /// Called by PollEvents when any event that may cause the window to be resized occurs
+ void OnResize();
+
+ /// Called when a configuration change affects the minimal size of the window
+ void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
+
+ /// Is the window still open?
+ bool is_open = true;
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window;
+
+ using SDL_GLContext = void *;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+
+ /// Device id of keyboard for use with KeyMap
+ int keyboard_id;
+};