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-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.h52
1 files changed, 44 insertions, 8 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.h b/src/citra_qt/debugger/graphics_vertex_shader.h
index 5dc9e3703..1b46aa0d9 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.h
+++ b/src/citra_qt/debugger/graphics_vertex_shader.h
@@ -10,11 +10,18 @@
#include "nihstro/parser_shbin.h"
+#include "video_core/shader/shader.h"
+
+class QLabel;
+class QSpinBox;
+
+class GraphicsVertexShaderWidget;
+
class GraphicsVertexShaderModel : public QAbstractItemModel {
Q_OBJECT
public:
- GraphicsVertexShaderModel(QObject* parent);
+ GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
@@ -23,13 +30,10 @@ public:
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
-public slots:
- void OnUpdate();
-
- void DumpShader();
-
private:
- nihstro::ShaderInfo info;
+ GraphicsVertexShaderWidget* par;
+
+ friend class GraphicsVertexShaderWidget;
};
class GraphicsVertexShaderWidget : public BreakPointObserverDock {
@@ -45,9 +49,41 @@ private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
+ void OnInputAttributeChanged(int index);
+
+ void OnIterationIndexChanged(int index);
+
+ void DumpShader();
+
+ /** Reload widget based on the current PICA200 state
+ * @param replace_vertex_data If true, invalidate all current vertex data
+ * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
+ */
+ void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
+
+
signals:
- void Update();
+ // Call this to change the current command selection in the disassembly view
+ void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
private:
+ QLabel* instruction_description;
+ QTreeView* binary_list;
+ GraphicsVertexShaderModel* model;
+
+ // TODO: Move these into a single struct
+ std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
+ std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
+ std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
+
+ // Text to be shown when input vertex data is not retrievable
+ QLabel* breakpoint_warning;
+
+ QSpinBox* iteration_index;
+
+ nihstro::ShaderInfo info;
+ Pica::Shader::DebugData<true> debug_data;
+ Pica::Shader::InputVertex input_vertex;
+ friend class GraphicsVertexShaderModel;
};