diff options
Diffstat (limited to 'src/citra_qt/game_list.cpp')
-rw-r--r-- | src/citra_qt/game_list.cpp | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index ffcab1f03..d4ac9c96e 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -8,6 +8,7 @@ #include "game_list.h" #include "game_list_p.h" +#include "ui_settings.h" #include "core/loader/loader.h" @@ -33,8 +34,8 @@ GameList::GameList(QWidget* parent) tree_view->setUniformRowHeights(true); item_model->insertColumns(0, COLUMN_COUNT); - item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); + item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); @@ -100,19 +101,19 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) current_worker = std::move(worker); } -void GameList::SaveInterfaceLayout(QSettings& settings) +void GameList::SaveInterfaceLayout() { - settings.beginGroup("UILayout"); - settings.setValue("gameListHeaderState", tree_view->header()->saveState()); - settings.endGroup(); + UISettings::values.gamelist_header_state = tree_view->header()->saveState(); } -void GameList::LoadInterfaceLayout(QSettings& settings) +void GameList::LoadInterfaceLayout() { auto header = tree_view->header(); - settings.beginGroup("UILayout"); - header->restoreState(settings.value("gameListHeaderState").toByteArray()); - settings.endGroup(); + if (!header->restoreState(UISettings::values.gamelist_header_state)) { + // We are using the name column to display icons and titles + // so make it as large as possible as default. + header->resizeSection(COLUMN_NAME, header->width()); + } item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } @@ -146,9 +147,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); } + std::vector<u8> smdh; + std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name); + + if (loader) + loader->ReadIcon(smdh); + emit EntryReady({ + new GameListItemPath(QString::fromStdString(physical_name), smdh), new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), - new GameListItemPath(QString::fromStdString(physical_name)), new GameListItemSize(FileUtil::GetSize(physical_name)), }); } |