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-rw-r--r--src/citra_qt/game_list.cpp46
1 files changed, 34 insertions, 12 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index 07bc35308..09469f3c5 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <QHeaderView>
+#include <QMenu>
#include <QThreadPool>
#include <QVBoxLayout>
#include "common/common_paths.h"
@@ -13,7 +14,7 @@
#include "game_list_p.h"
#include "ui_settings.h"
-GameList::GameList(QWidget* parent) {
+GameList::GameList(QWidget* parent) : QWidget{parent} {
QVBoxLayout* layout = new QVBoxLayout;
tree_view = new QTreeView;
@@ -28,18 +29,18 @@ GameList::GameList(QWidget* parent) {
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
+ tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
- connect(tree_view, SIGNAL(activated(const QModelIndex&)), this,
- SLOT(ValidateEntry(const QModelIndex&)));
+ connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
+ connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
// We must register all custom types with the Qt Automoc system so that we are able to use it
- // with
- // signals/slots. In this case, QList falls under the umbrells of custom types.
+ // with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->addWidget(tree_view);
@@ -50,7 +51,7 @@ GameList::~GameList() {
emit ShouldCancelWorker();
}
-void GameList::AddEntry(QList<QStandardItem*> entry_items) {
+void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
}
@@ -72,6 +73,23 @@ void GameList::DonePopulating() {
tree_view->setEnabled(true);
}
+void GameList::PopupContextMenu(const QPoint& menu_location) {
+ QModelIndex item = tree_view->indexAt(menu_location);
+ if (!item.isValid())
+ return;
+
+ int row = item_model->itemFromIndex(item)->row();
+ QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
+ u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ QMenu context_menu;
+ QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
+ open_save_location->setEnabled(program_id != 0);
+ connect(open_save_location, &QAction::triggered,
+ [&]() { emit OpenSaveFolderRequested(program_id); });
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
@@ -86,12 +104,13 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
- connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this,
- SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
- connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
+ connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
+ connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
+ Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
// without delay.
- connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
+ connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
+ Qt::DirectConnection);
QThreadPool::globalInstance()->start(worker);
current_worker = std::move(worker);
@@ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> smdh;
loader->ReadIcon(smdh);
+ u64 program_id = 0;
+ loader->ReadProgramId(program_id);
+
emit EntryReady({
- new GameListItemPath(QString::fromStdString(physical_name), smdh),
+ new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
@@ -151,6 +173,6 @@ void GameListWorker::run() {
}
void GameListWorker::Cancel() {
- disconnect(this, 0, 0, 0);
+ disconnect(this, nullptr, nullptr, nullptr);
stop_processing = true;
}