diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/main.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index c022c28ab..08fd03b24 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -6,6 +6,7 @@ #include "common/common.h" #include "common/platform.h" +#include "common/log_manager.h" #if EMU_PLATFORM == PLATFORM_LINUX #include <unistd.h> #endif @@ -31,7 +32,9 @@ GMainWindow::GMainWindow() statusBar()->hide(); render_window = new GRenderWindow; - render_window->hide(); + //render_window->setStyleSheet("background-color:black;"); + ui.horizontalLayout->addWidget(render_window); + //render_window->hide(); disasm = new GDisAsmView(this, render_window->GetEmuThread()); addDockWidget(Qt::BottomDockWidgetArea, disasm); @@ -63,15 +66,15 @@ GMainWindow::GMainWindow() restoreState(settings.value("state").toByteArray()); render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); - ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", false).toBool()); - SetupEmuWindowMode(); + //ui.action_Popout_Window_Mode->setChecked(settings.value("popupWindowMode", false).toBool()); + //ToggleWindowMode(); // Setup connections connect(ui.action_load_elf, SIGNAL(triggered()), this, SLOT(OnMenuLoadELF())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); - connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode())); + //connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(SetupEmuWindowMode())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues @@ -89,6 +92,7 @@ GMainWindow::GMainWindow() show(); System::Init(render_window); + LogManager::Init(); } GMainWindow::~GMainWindow() @@ -124,9 +128,6 @@ void GMainWindow::BootGame(const char* filename) arm_regs->OnCPUStepped(); render_window->GetEmuThread().start(); - - SetupEmuWindowMode(); - render_window->show(); } void GMainWindow::OnMenuLoadELF() @@ -171,11 +172,11 @@ void GMainWindow::OnOpenHotkeysDialog() } -void GMainWindow::SetupEmuWindowMode() +void GMainWindow::ToggleWindowMode() { //if (!render_window->GetEmuThread().isRunning()) // return; - + /* bool enable = ui.action_Single_Window_Mode->isChecked(); if (enable && render_window->parent() == NULL) // switch to single window mode { @@ -192,6 +193,7 @@ void GMainWindow::SetupEmuWindowMode() render_window->DoneCurrent(); render_window->RestoreGeometry(); } + */ } void GMainWindow::OnConfigure() @@ -206,7 +208,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) settings.setValue("geometry", saveGeometry()); settings.setValue("state", saveState()); settings.setValue("geometryRenderWindow", render_window->saveGeometry()); - settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); + //settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); settings.setValue("firstStart", false); SaveHotkeys(settings); |