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-rw-r--r--src/citra_qt/game_list.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index 2863e5da6..df712c14f 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -34,8 +34,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
- connect(tree_view, SIGNAL(activated(const QModelIndex&)), this,
- SLOT(ValidateEntry(const QModelIndex&)));
+ connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with
@@ -86,12 +85,13 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
emit ShouldCancelWorker();
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
- connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this,
- SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
- connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
+ connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
+ connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
+ Qt::QueuedConnection);
// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel
// without delay.
- connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
+ connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
+ Qt::DirectConnection);
QThreadPool::globalInstance()->start(worker);
current_worker = std::move(worker);