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-rw-r--r--src/common/data_compression.h23
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diff --git a/src/common/data_compression.h b/src/common/data_compression.h
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--- a/src/common/data_compression.h
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@@ -1,23 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace Compression {
-
-// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If
-// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible
-// compression level. This results in a smaller compressed size, but requires more CPU time for
-// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4
-// decompression function.
-std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
- bool use_LZ4_high_compression);
-
-std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
-
-} // namespace Compression \ No newline at end of file