diff options
Diffstat (limited to 'src/common/emu_window.h')
-rw-r--r-- | src/common/emu_window.h | 65 |
1 files changed, 52 insertions, 13 deletions
diff --git a/src/common/emu_window.h b/src/common/emu_window.h index f6099fdb6..c8e2de04a 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -71,10 +71,48 @@ public: virtual void ReloadSetKeymaps() = 0; /// Signals a key press action to the HID module - static void KeyPressed(KeyMap::HostDeviceKey key); + void KeyPressed(KeyMap::HostDeviceKey key); /// Signals a key release action to the HID module - static void KeyReleased(KeyMap::HostDeviceKey key); + void KeyReleased(KeyMap::HostDeviceKey key); + + /** + * Signal that a touch pressed event has occurred (e.g. mouse click pressed) + * @param framebuffer_x Framebuffer x-coordinate that was pressed + * @param framebuffer_y Framebuffer y-coordinate that was pressed + */ + void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); + + /// Signal that a touch released event has occurred (e.g. mouse click released) + void TouchReleased(); + + /** + * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) + * @param framebuffer_x Framebuffer x-coordinate + * @param framebuffer_y Framebuffer y-coordinate + */ + void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + + /** + * Gets the current pad state (which buttons are pressed and the circle pad direction). + * @note This should be called by the core emu thread to get a state set by the window thread. + * @todo Fix this function to be thread-safe. + * @return PadState object indicating the current pad state + */ + const Service::HID::PadState GetPadState() const { + return pad_state; + } + + /** + * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). + * @note This should be called by the core emu thread to get a state set by the window thread. + * @todo Fix this function to be thread-safe. + * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and + * `pressed` is true if the touch screen is currently being pressed + */ + const std::tuple<u16, u16, bool> GetTouchState() const { + return std::make_tuple(touch_x, touch_y, touch_pressed); + } /** * Returns currently active configuration. @@ -100,21 +138,15 @@ public: return framebuffer_layout; } - /** - * Gets window client area width in logical coordinates. - * @note For high-DPI systems, this is smaller than the framebuffer size. - * @note This method is thread-safe - */ - std::pair<unsigned,unsigned> GetClientAreaSize() const { - return std::make_pair(client_area_width, client_area_height); - } - protected: - EmuWindow() - { + EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(400u, 480u); active_config = config; + pad_state.hex = 0; + touch_x = 0; + touch_y = 0; + touch_pressed = false; } virtual ~EmuWindow() {} @@ -168,4 +200,11 @@ private: WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges) WindowConfig active_config; ///< Internal active configuration + + bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false + + u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) + u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) + + Service::HID::PadState pad_state; }; |