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-rw-r--r--src/common/fs/fs_paths.h2
-rw-r--r--src/common/fs/path_util.cpp2
-rw-r--r--src/common/fs/path_util.h2
3 files changed, 6 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index 1a3f6ab45..bcf447089 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -19,10 +19,12 @@
#define LOAD_DIR "load"
#define LOG_DIR "log"
#define NAND_DIR "nand"
+#define PLAY_TIME_DIR "play_time"
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
+#define ICONS_DIR "icons"
// yuzu-specific files
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index fbac4d80c..0c4c88cde 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -125,10 +125,12 @@ public:
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
+ GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
+ GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
}
private:
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index 036e475aa..2874ea738 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -21,10 +21,12 @@ enum class YuzuPath {
LoadDir, // Where cheat/mod files are stored.
LogDir, // Where log files are stored.
NANDDir, // Where the emulated NAND is stored.
+ PlayTimeDir, // Where play time data is stored.
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
TASDir, // Where TAS scripts are stored.
+ IconsDir, // Where Icons for Windows shortcuts are stored.
};
/**