diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/fs/fs_paths.h | 2 | ||||
-rw-r--r-- | src/common/fs/path_util.cpp | 2 | ||||
-rw-r--r-- | src/common/fs/path_util.h | 2 |
3 files changed, 6 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h index 1a3f6ab45..bcf447089 100644 --- a/src/common/fs/fs_paths.h +++ b/src/common/fs/fs_paths.h @@ -19,10 +19,12 @@ #define LOAD_DIR "load" #define LOG_DIR "log" #define NAND_DIR "nand" +#define PLAY_TIME_DIR "play_time" #define SCREENSHOTS_DIR "screenshots" #define SDMC_DIR "sdmc" #define SHADER_DIR "shader" #define TAS_DIR "tas" +#define ICONS_DIR "icons" // yuzu-specific files diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp index fbac4d80c..0c4c88cde 100644 --- a/src/common/fs/path_util.cpp +++ b/src/common/fs/path_util.cpp @@ -125,10 +125,12 @@ public: GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR); GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR); GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR); + GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR); GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR); + GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR); } private: diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h index 036e475aa..2874ea738 100644 --- a/src/common/fs/path_util.h +++ b/src/common/fs/path_util.h @@ -21,10 +21,12 @@ enum class YuzuPath { LoadDir, // Where cheat/mod files are stored. LogDir, // Where log files are stored. NANDDir, // Where the emulated NAND is stored. + PlayTimeDir, // Where play time data is stored. ScreenshotsDir, // Where yuzu screenshots are stored. SDMCDir, // Where the emulated SDMC is stored. ShaderDir, // Where shaders are stored. TASDir, // Where TAS scripts are stored. + IconsDir, // Where Icons for Windows shortcuts are stored. }; /** |