diff options
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index e1bb4b7ff..996315999 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -41,15 +41,15 @@ void LogSettings() { LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); - log_setting("System_CurrentUser", values.current_user); + log_setting("System_CurrentUser", values.current_user.GetValue()); log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); - log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); - log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); + log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); + log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); log_setting("Renderer_UseAsynchronousGpuEmulation", @@ -57,22 +57,22 @@ void LogSettings() { log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); - log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); - log_setting("Audio_OutputEngine", values.sink_id); + log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); - log_setting("Audio_OutputDevice", values.audio_device_id); - log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); + log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); + log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); - log_setting("Debugging_ProgramArgs", values.program_args); - log_setting("Services_BCATBackend", values.bcat_backend); - log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); + log_setting("Debugging_ProgramArgs", values.program_args.GetValue()); + log_setting("Services_BCATBackend", values.bcat_backend.GetValue()); + log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue()); } bool IsConfiguringGlobal() { @@ -93,8 +93,8 @@ bool IsGPULevelHigh() { } bool IsFastmemEnabled() { - if (values.cpu_accuracy.GetValue() == CPUAccuracy::DebugMode) { - return values.cpuopt_fastmem; + if (values.cpu_debug_mode) { + return static_cast<bool>(values.cpuopt_fastmem); } return true; } @@ -103,7 +103,7 @@ float Volume() { if (values.audio_muted) { return 0.0f; } - return values.volume.GetValue(); + return values.volume.GetValue() / 100.0f; } void RestoreGlobalState(bool is_powered_on) { @@ -132,15 +132,15 @@ void RestoreGlobalState(bool is_powered_on) { values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); values.max_anisotropy.SetGlobal(true); - values.use_frame_limit.SetGlobal(true); - values.frame_limit.SetGlobal(true); + values.use_speed_limit.SetGlobal(true); + values.speed_limit.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); - values.use_assembly_shaders.SetGlobal(true); + values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.use_caches_gc.SetGlobal(true); |