diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 64 |
1 files changed, 51 insertions, 13 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 80b2eeabc..ae5ed93d8 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -16,6 +16,13 @@ namespace Settings { +enum class VSyncMode : u32 { + Immediate = 0, + Mailbox = 1, + FIFO = 2, + FIFORelaxed = 3, +}; + enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, @@ -83,6 +90,12 @@ enum class AntiAliasing : u32 { LastAA = Smaa, }; +enum class AstcRecompression : u32 { + Uncompressed = 0, + Bc1 = 1, + Bc3 = 2, +}; + struct ResolutionScalingInfo { u32 up_scale{1}; u32 down_shift{0}; @@ -128,23 +141,25 @@ public: /** * Sets a default value, label, and setting value. * - * @param default_val Intial value of the setting, and default value of the setting + * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit Setting(const Type& default_val, const std::string& name) requires(!ranged) + explicit Setting(const Type& default_val, const std::string& name) + requires(!ranged) : value{default_val}, default_value{default_val}, label{name} {} virtual ~Setting() = default; /** * Sets a default value, minimum value, maximum value, and label. * - * @param default_val Intial value of the setting, and default value of the setting + * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting */ explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) requires(ranged) + const std::string& name) + requires(ranged) : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} @@ -229,23 +244,25 @@ public: /** * Sets a default value, label, and setting value. * - * @param default_val Intial value of the setting, and default value of the setting + * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting */ - explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged) + explicit SwitchableSetting(const Type& default_val, const std::string& name) + requires(!ranged) : Setting<Type>{default_val, name} {} virtual ~SwitchableSetting() = default; /** * Sets a default value, minimum value, maximum value, and label. * - * @param default_val Intial value of the setting, and default value of the setting + * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting */ explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, - const std::string& name) requires(ranged) + const std::string& name) + requires(ranged) : Setting<Type, true>{default_val, min_val, max_val, name} {} /** @@ -384,7 +401,8 @@ struct Values { // Core SwitchableSetting<bool> use_multi_core{true, "use_multi_core"}; - SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"}; + SwitchableSetting<bool> use_unsafe_extended_memory_layout{false, + "use_unsafe_extended_memory_layout"}; // Cpu SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, @@ -418,6 +436,7 @@ struct Values { // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; + SwitchableSetting<bool> async_presentation{false, "async_presentation"}; SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; Setting<bool> renderer_debug{false, "debug"}; Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; @@ -449,14 +468,22 @@ struct Values { SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; - SwitchableSetting<bool> use_vsync{true, "use_vsync"}; + SwitchableSetting<bool> async_astc{false, "async_astc"}; + Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, + VSyncMode::FIFORelaxed, "use_vsync"}; + SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; - SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"}; SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, "use_vulkan_driver_pipeline_cache"}; + SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; + SwitchableSetting<AstcRecompression, true> astc_recompression{ + AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, + "astc_recompression"}; + SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; + SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_green{0, "bg_green"}; @@ -483,6 +510,8 @@ struct Values { Setting<bool> enable_raw_input{false, "enable_raw_input"}; Setting<bool> controller_navigation{true, "controller_navigation"}; + Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"}; + Setting<bool> enable_procon_driver{false, "enable_procon_driver"}; SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"}; SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; @@ -496,9 +525,16 @@ struct Values { Setting<bool> tas_loop{false, "tas_loop"}; Setting<bool> mouse_panning{false, "mouse_panning"}; - Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; - Setting<bool> mouse_enabled{false, "mouse_enabled"}; + Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; + Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; + Setting<u8, true> mouse_panning_deadzone_x_counterweight{ + 0, 0, 100, "mouse_panning_deadzone_x_counterweight"}; + Setting<u8, true> mouse_panning_deadzone_y_counterweight{ + 0, 0, 100, "mouse_panning_deadzone_y_counterweight"}; + Setting<u8, true> mouse_panning_decay_strength{22, 0, 100, "mouse_panning_decay_strength"}; + Setting<u8, true> mouse_panning_min_decay{5, 0, 100, "mouse_panning_min_decay"}; + Setting<bool> mouse_enabled{false, "mouse_enabled"}; Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; Setting<bool> keyboard_enabled{false, "keyboard_enabled"}; @@ -518,6 +554,8 @@ struct Values { Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"}; Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"}; + Setting<bool> random_amiibo_id{false, "random_amiibo_id"}; + // Data Storage Setting<bool> use_virtual_sd{true, "use_virtual_sd"}; Setting<bool> gamecard_inserted{false, "gamecard_inserted"}; |