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-rw-r--r--src/common/vector_math.h30
1 files changed, 19 insertions, 11 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index e62eeea2e..b4885835d 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -259,6 +259,20 @@ public:
return *this;
}
+ void RotateFromOrigin(float roll, float pitch, float yaw) {
+ float temp = y;
+ y = std::cos(roll) * y - std::sin(roll) * z;
+ z = std::sin(roll) * temp + std::cos(roll) * z;
+
+ temp = x;
+ x = std::cos(pitch) * x + std::sin(pitch) * z;
+ z = -std::sin(pitch) * temp + std::cos(pitch) * z;
+
+ temp = x;
+ x = std::cos(yaw) * x - std::sin(yaw) * y;
+ y = std::sin(yaw) * temp + std::cos(yaw) * y;
+ }
+
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}
@@ -348,9 +362,7 @@ public:
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
// component names (x<->r) and permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
- [[nodiscard]] constexpr Vec2<T> name() const { \
- return Vec2<T>(a, b); \
- }
+ [[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
_DEFINE_SWIZZLER2(a, b, a##b); \
_DEFINE_SWIZZLER2(a, b, a2##b2); \
@@ -543,9 +555,7 @@ public:
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
// permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
- [[nodiscard]] constexpr Vec2<T> name() const { \
- return Vec2<T>(a, b); \
- }
+ [[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
_DEFINE_SWIZZLER2(a, a, a##a); \
_DEFINE_SWIZZLER2(a, a, a2##a2)
@@ -570,9 +580,7 @@ public:
#undef _DEFINE_SWIZZLER2
#define _DEFINE_SWIZZLER3(a, b, c, name) \
- [[nodiscard]] constexpr Vec3<T> name() const { \
- return Vec3<T>(a, b, c); \
- }
+ [[nodiscard]] constexpr Vec3<T> name() const { return Vec3<T>(a, b, c); }
#define DEFINE_SWIZZLER3_COMP1(a, a2) \
_DEFINE_SWIZZLER3(a, a, a, a##a##a); \
_DEFINE_SWIZZLER3(a, a, a, a2##a2##a2)
@@ -641,8 +649,8 @@ template <typename T>
// linear interpolation via float: 0.0=begin, 1.0=end
template <typename X>
-[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{})
- Lerp(const X& begin, const X& end, const float t) {
+[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
+ const float t) {
return begin * (1.f - t) + end * t;
}