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-rw-r--r--src/common/fs/fs_paths.h1
-rw-r--r--src/common/fs/path_util.cpp3
-rw-r--r--src/common/settings.h9
3 files changed, 6 insertions, 7 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index b32614797..84968b8e0 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -21,6 +21,7 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
+#define TAS_DIR "scripts"
// yuzu-specific files
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 5f76adedb..97d026eb8 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -116,8 +116,7 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
-
- GenerateYuzuPath(YuzuPath::TASFile, fs::path{""});
+ GenerateYuzuPath(YuzuPath::TASFile, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;
diff --git a/src/common/settings.h b/src/common/settings.h
index 884ea55f8..7333a64dc 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -500,7 +500,6 @@ struct Values {
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
- std::shared_ptr<InputCommon::InputSubsystem> inputSubsystem = NULL;
Setting<bool> use_docked_mode{true, "use_docked_mode"};
@@ -514,9 +513,12 @@ struct Values {
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
- BasicSetting<bool> tas_enable{false, "tas_enable"};
+ BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" };
+ BasicSetting<bool> tas_enable{ false, "tas_enable" };
BasicSetting<bool> tas_reset{ false, "tas_reset" };
BasicSetting<bool> tas_record{ false, "tas_record" };
+ BasicSetting<bool> is_cpu_boxted{ false, " BasicSetting<bool> is_cpu_boxted{ false, "cpuBoosted" };
+" };
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
@@ -550,9 +552,6 @@ struct Values {
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
- // TAS
- bool pauseTasOnLoad;
-
// Debugging
bool record_frame_times;
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};