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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Core {
+
+// 3DS Video Constants
+// -------------------
+
+// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
+// framebuffers in video memory are stored in column-major order and rendered sideways, causing
+// the widths and heights of the framebuffers read by the LCD to be switched compared to the
+// heights and widths of the screens listed here.
+constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
+constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
+constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
+constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
+
+} // namespace Core