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Diffstat (limited to '')
-rw-r--r-- | src/core/announce_multiplayer_session.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h new file mode 100644 index 000000000..2aaf55017 --- /dev/null +++ b/src/core/announce_multiplayer_session.h @@ -0,0 +1,96 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <functional> +#include <memory> +#include <mutex> +#include <set> +#include <thread> +#include "common/announce_multiplayer_room.h" +#include "common/common_types.h" +#include "common/thread.h" + +namespace Network { +class Room; +} + +namespace Core { + +/** + * Instruments AnnounceMultiplayerRoom::Backend. + * Creates a thread that regularly updates the room information and submits them + * An async get of room information is also possible + */ +class AnnounceMultiplayerSession { +public: + using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>; + AnnounceMultiplayerSession(); + ~AnnounceMultiplayerSession(); + + /** + * Allows to bind a function that will get called if the announce encounters an error + * @param function The function that gets called + * @return A handle that can be used the unbind the function + */ + CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function); + + /** + * Unbind a function from the error callbacks + * @param handle The handle for the function that should get unbind + */ + void UnbindErrorCallback(CallbackHandle handle); + + /** + * Registers a room to web services + * @return The result of the registration attempt. + */ + WebService::WebResult Register(); + + /** + * Starts the announce of a room to web services + */ + void Start(); + + /** + * Stops the announce to web services + */ + void Stop(); + + /** + * Returns a list of all room information the backend got + * @param func A function that gets executed when the async get finished, e.g. a signal + * @return a list of rooms received from the web service + */ + AnnounceMultiplayerRoom::RoomList GetRoomList(); + + /** + * Whether the announce session is still running + */ + bool IsRunning() const; + + /** + * Recreates the backend, updating the credentials. + * This can only be used when the announce session is not running. + */ + void UpdateCredentials(); + +private: + Common::Event shutdown_event; + std::mutex callback_mutex; + std::set<CallbackHandle> error_callbacks; + std::unique_ptr<std::thread> announce_multiplayer_thread; + + /// Backend interface that logs fields + std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend; + + std::atomic_bool registered = false; ///< Whether the room has been registered + + void UpdateBackendData(std::shared_ptr<Network::Room> room); + void AnnounceMultiplayerLoop(); +}; + +} // namespace Core |