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-rw-r--r--src/core/core.cpp87
1 files changed, 79 insertions, 8 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 7723d9782..ea32a4a8d 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <atomic>
@@ -8,6 +7,7 @@
#include <memory>
#include <utility>
+#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -42,14 +42,15 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
+#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
-#include "core/network/network.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
+#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -129,7 +130,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
+ : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
SystemResultStatus Run() {
@@ -140,6 +141,8 @@ struct System::Impl {
core_timing.SyncPause(false);
is_paused = false;
+ audio_core->PauseSinks(false);
+
return status;
}
@@ -147,6 +150,8 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
+ audio_core->PauseSinks(true);
+
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
@@ -154,6 +159,11 @@ struct System::Impl {
return status;
}
+ bool IsPaused() const {
+ std::unique_lock lk(suspend_guard);
+ return is_paused;
+ }
+
std::unique_lock<std::mutex> StallProcesses() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.Suspend(true);
@@ -214,6 +224,8 @@ struct System::Impl {
return SystemResultStatus::ErrorVideoCore;
}
+ audio_core = std::make_unique<AudioCore::AudioCore>(system);
+
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
@@ -290,7 +302,7 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
- const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
@@ -303,11 +315,24 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
+ std::string name = "Unknown Game";
+ if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
+ LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
+ }
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ Network::GameInfo game_info;
+ game_info.name = name;
+ game_info.id = program_id;
+ room_member->SendGameInfo(game_info);
+ }
+
status = SystemResultStatus::Success;
return status;
}
void Shutdown() {
+ SetShuttingDown(true);
+
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
@@ -333,23 +358,37 @@ struct System::Impl {
kernel.ShutdownCores();
cpu_manager.Shutdown();
debugger.reset();
+ kernel.CloseServices();
services.reset();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
- cpu_manager.Shutdown();
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
+ audio_core.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
memory.Reset();
applet_manager.ClearAll();
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ Network::GameInfo game_info{};
+ room_member->SendGameInfo(game_info);
+ }
+
LOG_DEBUG(Core, "Shutdown OK");
}
+ bool IsShuttingDown() const {
+ return is_shutting_down;
+ }
+
+ void SetShuttingDown(bool shutting_down) {
+ is_shutting_down = shutting_down;
+ }
+
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
@@ -392,8 +431,9 @@ struct System::Impl {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
- std::mutex suspend_guard;
+ mutable std::mutex suspend_guard;
bool is_paused{};
+ std::atomic<bool> is_shutting_down{};
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
@@ -407,8 +447,11 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
+ std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
+ Network::RoomNetwork room_network;
+
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
bool exit_lock = false;
@@ -479,6 +522,10 @@ SystemResultStatus System::Pause() {
return impl->Pause();
}
+bool System::IsPaused() const {
+ return impl->IsPaused();
+}
+
void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
@@ -491,6 +538,14 @@ void System::Shutdown() {
impl->Shutdown();
}
+bool System::IsShuttingDown() const {
+ return impl->IsShuttingDown();
+}
+
+void System::SetShuttingDown(bool shutting_down) {
+ impl->SetShuttingDown(shutting_down);
+}
+
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
@@ -640,6 +695,14 @@ const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
+AudioCore::AudioCore& System::AudioCore() {
+ return *impl->audio_core;
+}
+
+const AudioCore::AudioCore& System::AudioCore() const {
+ return *impl->audio_core;
+}
+
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
@@ -834,6 +897,14 @@ const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
+Network::RoomNetwork& System::GetRoomNetwork() {
+ return impl->room_network;
+}
+
+const Network::RoomNetwork& System::GetRoomNetwork() const {
+ return impl->room_network;
+}
+
void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}