diff options
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 101 |
1 files changed, 63 insertions, 38 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 242796008..76a38ea2a 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -25,7 +25,6 @@ #include "core/file_sys/sdmc_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" -#include "core/gdbstub/gdbstub.h" #include "core/hardware_interrupt_manager.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" @@ -92,33 +91,43 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, std::string dir_name; std::string filename; Common::SplitPath(path, &dir_name, &filename, nullptr); + if (filename == "00") { const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read); std::vector<FileSys::VirtualFile> concat; - for (u8 i = 0; i < 0x10; ++i) { - auto next = dir->GetFile(fmt::format("{:02X}", i)); - if (next != nullptr) + + for (u32 i = 0; i < 0x10; ++i) { + const auto file_name = fmt::format("{:02X}", i); + auto next = dir->GetFile(file_name); + + if (next != nullptr) { concat.push_back(std::move(next)); - else { - next = dir->GetFile(fmt::format("{:02x}", i)); - if (next != nullptr) - concat.push_back(std::move(next)); - else + } else { + next = dir->GetFile(file_name); + + if (next == nullptr) { break; + } + + concat.push_back(std::move(next)); } } - if (concat.empty()) + if (concat.empty()) { return nullptr; + } - return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName()); + return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat), + dir->GetName()); } - if (Common::FS::IsDirectory(path)) - return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read); + if (Common::FS::IsDirectory(path)) { + return vfs->OpenFile(path + "/main", FileSys::Mode::Read); + } return vfs->OpenFile(path, FileSys::Mode::Read); } + struct System::Impl { explicit Impl(System& system) : kernel{system}, fs_controller{system}, memory{system}, @@ -145,7 +154,7 @@ struct System::Impl { } ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) { - LOG_DEBUG(HW_Memory, "initialized OK"); + LOG_DEBUG(Core, "initialized OK"); device_memory = std::make_unique<Core::DeviceMemory>(); @@ -186,11 +195,8 @@ struct System::Impl { } service_manager = std::make_shared<Service::SM::ServiceManager>(kernel); - - Service::Init(service_manager, system); - GDBStub::DeferStart(); - - interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system); + services = std::make_unique<Service::Services>(service_manager, system); + interrupt_manager = std::make_unique<Hardware::InterruptManager>(system); // Initialize time manager, which must happen after kernel is created time_manager.Initialize(); @@ -208,9 +214,11 @@ struct System::Impl { return ResultStatus::Success; } - ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, - const std::string& filepath) { - app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); + ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath, + std::size_t program_index) { + app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath), + program_index); + if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return ResultStatus::ErrorGetLoader; @@ -224,7 +232,7 @@ struct System::Impl { return init_result; } - telemetry_session->AddInitialInfo(*app_loader); + telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider); auto main_process = Kernel::Process::Create(system, "main", Kernel::Process::ProcessType::Userland); const auto [load_result, load_parameters] = app_loader->Load(*main_process, system); @@ -295,8 +303,7 @@ struct System::Impl { } // Shutdown emulation session - GDBStub::Shutdown(); - Service::Shutdown(); + services.reset(); service_manager.reset(); cheat_engine.reset(); telemetry_session.reset(); @@ -306,8 +313,8 @@ struct System::Impl { cpu_manager.Shutdown(); // Shutdown kernel and core timing - kernel.Shutdown(); core_timing.Shutdown(); + kernel.Shutdown(); // Close app loader app_loader.reset(); @@ -338,7 +345,7 @@ struct System::Impl { Service::Glue::ApplicationLaunchProperty launch{}; launch.title_id = process.GetTitleID(); - FileSys::PatchManager pm{launch.title_id}; + FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider}; launch.version = pm.GetGameVersion().value_or(0); // TODO(DarkLordZach): When FSController/Game Card Support is added, if @@ -398,6 +405,9 @@ struct System::Impl { /// Service manager std::shared_ptr<Service::SM::ServiceManager> service_manager; + /// Services + std::unique_ptr<Service::Services> services; + /// Telemetry session for this emulation session std::unique_ptr<Core::TelemetrySession> telemetry_session; @@ -413,6 +423,8 @@ struct System::Impl { bool is_multicore{}; bool is_async_gpu{}; + ExecuteProgramCallback execute_program_callback; + std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{}; std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{}; }; @@ -444,8 +456,13 @@ void System::InvalidateCpuInstructionCaches() { impl->kernel.InvalidateAllInstructionCaches(); } -System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { - return impl->Load(*this, emu_window, filepath); +void System::Shutdown() { + impl->Shutdown(); +} + +System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath, + std::size_t program_index) { + return impl->Load(*this, emu_window, filepath, program_index); } bool System::IsPoweredOn() const { @@ -632,7 +649,11 @@ const std::string& System::GetStatusDetails() const { return impl->status_details; } -Loader::AppLoader& System::GetAppLoader() const { +Loader::AppLoader& System::GetAppLoader() { + return *impl->app_loader; +} + +const Loader::AppLoader& System::GetAppLoader() const { return *impl->app_loader; } @@ -748,14 +769,6 @@ const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const { return impl->build_id; } -System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { - return impl->Init(*this, emu_window); -} - -void System::Shutdown() { - impl->Shutdown(); -} - Service::SM::ServiceManager& System::ServiceManager() { return *impl->service_manager; } @@ -786,4 +799,16 @@ bool System::IsMulticore() const { return impl->is_multicore; } +void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) { + impl->execute_program_callback = std::move(callback); +} + +void System::ExecuteProgram(std::size_t program_index) { + if (impl->execute_program_callback) { + impl->execute_program_callback(program_index); + } else { + LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend"); + } +} + } // namespace Core |