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-rw-r--r--src/core/frontend/emu_window.cpp23
-rw-r--r--src/core/frontend/emu_window.h83
-rw-r--r--src/core/frontend/input.h9
-rw-r--r--src/core/frontend/motion_emu.cpp89
-rw-r--r--src/core/frontend/motion_emu.h52
5 files changed, 4 insertions, 252 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 4f7d54a33..60b20d4e2 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -62,29 +62,6 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
-void EmuWindow::AccelerometerChanged(float x, float y, float z) {
- constexpr float coef = 512;
-
- std::lock_guard<std::mutex> lock(accel_mutex);
-
- // TODO(wwylele): do a time stretch as it in GyroscopeChanged
- // The time stretch formula should be like
- // stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
- accel_x = static_cast<s16>(x * coef);
- accel_y = static_cast<s16>(y * coef);
- accel_z = static_cast<s16>(z * coef);
-}
-
-void EmuWindow::GyroscopeChanged(float x, float y, float z) {
- constexpr float FULL_FPS = 60;
- float coef = GetGyroscopeRawToDpsCoefficient();
- float stretch = Core::System::GetInstance().perf_stats.GetLastFrameTimeScale();
- std::lock_guard<std::mutex> lock(gyro_mutex);
- gyro_x = static_cast<s16>(x * coef * stretch);
- gyro_y = static_cast<s16>(y * coef * stretch);
- gyro_z = static_cast<s16>(z * coef * stretch);
-}
-
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
Layout::FramebufferLayout layout;
if (Settings::values.custom_layout == true) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 9414123a4..7bdee251c 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -69,27 +69,6 @@ public:
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/**
- * Signal accelerometer state has changed.
- * @param x X-axis accelerometer value
- * @param y Y-axis accelerometer value
- * @param z Z-axis accelerometer value
- * @note all values are in unit of g (gravitational acceleration).
- * e.g. x = 1.0 means 9.8m/s^2 in x direction.
- * @see GetAccelerometerState for axis explanation.
- */
- void AccelerometerChanged(float x, float y, float z);
-
- /**
- * Signal gyroscope state has changed.
- * @param x X-axis accelerometer value
- * @param y Y-axis accelerometer value
- * @param z Z-axis accelerometer value
- * @note all values are in deg/sec.
- * @see GetGyroscopeState for axis explanation.
- */
- void GyroscopeChanged(float x, float y, float z);
-
- /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
@@ -101,52 +80,6 @@ public:
}
/**
- * Gets the current accelerometer state (acceleration along each three axis).
- * Axis explained:
- * +x is the same direction as LEFT on D-pad.
- * +y is normal to the touch screen, pointing outward.
- * +z is the same direction as UP on D-pad.
- * Units:
- * 1 unit of return value = 1/512 g (measured by hw test),
- * where g is the gravitational acceleration (9.8 m/sec2).
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @return std::tuple of (x, y, z)
- */
- std::tuple<s16, s16, s16> GetAccelerometerState() {
- std::lock_guard<std::mutex> lock(accel_mutex);
- return std::make_tuple(accel_x, accel_y, accel_z);
- }
-
- /**
- * Gets the current gyroscope state (angular rates about each three axis).
- * Axis explained:
- * +x is the same direction as LEFT on D-pad.
- * +y is normal to the touch screen, pointing outward.
- * +z is the same direction as UP on D-pad.
- * Orientation is determined by right-hand rule.
- * Units:
- * 1 unit of return value = (1/coef) deg/sec,
- * where coef is the return value of GetGyroscopeRawToDpsCoefficient().
- * @note This should be called by the core emu thread to get a state set by the window thread.
- * @return std::tuple of (x, y, z)
- */
- std::tuple<s16, s16, s16> GetGyroscopeState() {
- std::lock_guard<std::mutex> lock(gyro_mutex);
- return std::make_tuple(gyro_x, gyro_y, gyro_z);
- }
-
- /**
- * Gets the coefficient for units conversion of gyroscope state.
- * The conversion formula is r = coefficient * v,
- * where v is angular rate in deg/sec,
- * and r is the gyroscope state.
- * @return float-type coefficient
- */
- f32 GetGyroscopeRawToDpsCoefficient() const {
- return 14.375f; // taken from hw test, and gyroscope's document
- }
-
- /**
* Returns currently active configuration.
* @note Accesses to the returned object need not be consistent because it may be modified in
* another thread
@@ -187,12 +120,6 @@ protected:
touch_x = 0;
touch_y = 0;
touch_pressed = false;
- accel_x = 0;
- accel_y = -512;
- accel_z = 0;
- gyro_x = 0;
- gyro_y = 0;
- gyro_z = 0;
}
virtual ~EmuWindow() {}
@@ -255,16 +182,6 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
- std::mutex accel_mutex;
- s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
- s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
- s16 accel_z; ///< Accelerometer Z-axis value in native 3DS units
-
- std::mutex gyro_mutex;
- s16 gyro_x; ///< Gyroscope X-axis value in native 3DS units
- s16 gyro_y; ///< Gyroscope Y-axis value in native 3DS units
- s16 gyro_z; ///< Gyroscope Z-axis value in native 3DS units
-
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index a8be49440..5916a901d 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -112,16 +112,15 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
* A motion device is an input device that returns a tuple of accelerometer state vector and
* gyroscope state vector.
*
- * For accelerometer state vector:
+ * For both vectors:
* x+ is the same direction as LEFT on D-pad.
* y+ is normal to the touch screen, pointing outward.
* z+ is the same direction as UP on D-pad.
- * Units: measured in unit of gravitational acceleration
+ *
+ * For accelerometer state vector
+ * Units: g (gravitational acceleration)
*
* For gyroscope state vector:
- * x+ is the same direction as LEFT on D-pad.
- * y+ is normal to the touch screen, pointing outward.
- * z+ is the same direction as UP on D-pad.
* Orientation is determined by right-hand rule.
* Units: deg/sec
*/
diff --git a/src/core/frontend/motion_emu.cpp b/src/core/frontend/motion_emu.cpp
deleted file mode 100644
index 9a5b3185d..000000000
--- a/src/core/frontend/motion_emu.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/math_util.h"
-#include "common/quaternion.h"
-#include "core/frontend/emu_window.h"
-#include "core/frontend/motion_emu.h"
-
-namespace Motion {
-
-static constexpr int update_millisecond = 100;
-static constexpr auto update_duration =
- std::chrono::duration_cast<std::chrono::steady_clock::duration>(
- std::chrono::milliseconds(update_millisecond));
-
-MotionEmu::MotionEmu(EmuWindow& emu_window)
- : motion_emu_thread(&MotionEmu::MotionEmuThread, this, std::ref(emu_window)) {}
-
-MotionEmu::~MotionEmu() {
- if (motion_emu_thread.joinable()) {
- shutdown_event.Set();
- motion_emu_thread.join();
- }
-}
-
-void MotionEmu::MotionEmuThread(EmuWindow& emu_window) {
- auto update_time = std::chrono::steady_clock::now();
- Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0);
- Math::Quaternion<float> old_q;
-
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += update_duration;
- old_q = q;
-
- {
- std::lock_guard<std::mutex> guard(tilt_mutex);
-
- // Find the quaternion describing current 3DS tilting
- q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
- tilt_angle);
- }
-
- auto inv_q = q.Inverse();
-
- // Set the gravity vector in world space
- auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
-
- // Find the angular rate vector in world space
- auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
-
- // Transform the two vectors from world space to 3DS space
- gravity = QuaternionRotate(inv_q, gravity);
- angular_rate = QuaternionRotate(inv_q, angular_rate);
-
- // Update the sensor state
- emu_window.AccelerometerChanged(gravity.x, gravity.y, gravity.z);
- emu_window.GyroscopeChanged(angular_rate.x, angular_rate.y, angular_rate.z);
- }
-}
-
-void MotionEmu::BeginTilt(int x, int y) {
- mouse_origin = Math::MakeVec(x, y);
- is_tilting = true;
-}
-
-void MotionEmu::Tilt(int x, int y) {
- constexpr float SENSITIVITY = 0.01f;
- auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
- if (is_tilting) {
- std::lock_guard<std::mutex> guard(tilt_mutex);
- if (mouse_move.x == 0 && mouse_move.y == 0) {
- tilt_angle = 0;
- } else {
- tilt_direction = mouse_move.Cast<float>();
- tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * SENSITIVITY, 0.0f,
- MathUtil::PI * 0.5f);
- }
- }
-}
-
-void MotionEmu::EndTilt() {
- std::lock_guard<std::mutex> guard(tilt_mutex);
- tilt_angle = 0;
- is_tilting = false;
-}
-
-} // namespace Motion
diff --git a/src/core/frontend/motion_emu.h b/src/core/frontend/motion_emu.h
deleted file mode 100644
index 99d41a726..000000000
--- a/src/core/frontend/motion_emu.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-#include "common/thread.h"
-#include "common/vector_math.h"
-
-class EmuWindow;
-
-namespace Motion {
-
-class MotionEmu final {
-public:
- MotionEmu(EmuWindow& emu_window);
- ~MotionEmu();
-
- /**
- * Signals that a motion sensor tilt has begun.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void BeginTilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt is occurring.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void Tilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt has ended.
- */
- void EndTilt();
-
-private:
- Math::Vec2<int> mouse_origin;
-
- std::mutex tilt_mutex;
- Math::Vec2<float> tilt_direction;
- float tilt_angle = 0;
-
- bool is_tilting = false;
-
- Common::Event shutdown_event;
- std::thread motion_emu_thread;
-
- void MotionEmuThread(EmuWindow& emu_window);
-};
-
-} // namespace Motion