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-rw-r--r--src/core/frontend/applets/profile_select.cpp5
-rw-r--r--src/core/frontend/applets/profile_select.h8
-rw-r--r--src/core/frontend/emu_window.h3
-rw-r--r--src/core/frontend/framebuffer_layout.cpp13
-rw-r--r--src/core/frontend/framebuffer_layout.h21
5 files changed, 28 insertions, 22 deletions
diff --git a/src/core/frontend/applets/profile_select.cpp b/src/core/frontend/applets/profile_select.cpp
index fbf5f2a9e..4df3574d2 100644
--- a/src/core/frontend/applets/profile_select.cpp
+++ b/src/core/frontend/applets/profile_select.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "core/frontend/applets/profile_select.h"
+#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
namespace Core::Frontend {
@@ -10,9 +11,9 @@ namespace Core::Frontend {
ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile(
- std::function<void(std::optional<Service::Account::UUID>)> callback) const {
+ std::function<void(std::optional<Common::UUID>)> callback) const {
Service::Account::ProfileManager manager;
- callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{}));
+ callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
}
diff --git a/src/core/frontend/applets/profile_select.h b/src/core/frontend/applets/profile_select.h
index fc8f7ae94..3506b9885 100644
--- a/src/core/frontend/applets/profile_select.h
+++ b/src/core/frontend/applets/profile_select.h
@@ -6,7 +6,7 @@
#include <functional>
#include <optional>
-#include "core/hle/service/acc/profile_manager.h"
+#include "common/uuid.h"
namespace Core::Frontend {
@@ -14,14 +14,12 @@ class ProfileSelectApplet {
public:
virtual ~ProfileSelectApplet();
- virtual void SelectProfile(
- std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0;
+ virtual void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const = 0;
};
class DefaultProfileSelectApplet final : public ProfileSelectApplet {
public:
- void SelectProfile(
- std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
+ void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index e2c290dc1..4a9912641 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -169,8 +169,7 @@ private:
* For the request to be honored, EmuWindow implementations will usually reimplement this
* function.
*/
- virtual void OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
+ virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) {
// By default, ignore this request and do nothing.
}
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index a1357179f..d6d2cf3f0 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
static_cast<T>(std::round(scale * screen_aspect_ratio))};
}
-FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
+FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(width > 0);
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
@@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
ScreenUndocked::Width};
- Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
- Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
+ const auto window_aspect_ratio = static_cast<float>(height) / width;
- float window_aspect_ratio = static_cast<float>(height) / width;
+ const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
+ Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
if (window_aspect_ratio < emulation_aspect_ratio) {
screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
} else {
screen = screen.TranslateY((height - screen.GetHeight()) / 2);
}
+
res.screen = screen;
return res;
}
-FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
- int width, height;
+FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
+ u32 width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index c2c63d08c..d2370adde 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -8,15 +8,22 @@
namespace Layout {
-enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
-enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
+enum ScreenUndocked : u32 {
+ Width = 1280,
+ Height = 720,
+};
+
+enum ScreenDocked : u32 {
+ WidthDocked = 1920,
+ HeightDocked = 1080,
+};
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
- unsigned width{ScreenUndocked::Width};
- unsigned height{ScreenUndocked::Height};
+ u32 width{ScreenUndocked::Width};
+ u32 height{ScreenUndocked::Height};
- Common::Rectangle<unsigned> screen;
+ Common::Rectangle<u32> screen;
/**
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
@@ -33,12 +40,12 @@ struct FramebufferLayout {
* @param height Window framebuffer height in pixels
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
-FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
+FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
-FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
+FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
} // namespace Layout