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-rw-r--r--src/core/hid/emulated_controller.cpp259
-rw-r--r--src/core/hid/emulated_controller.h6
-rw-r--r--src/core/hid/input_converter.cpp2
3 files changed, 141 insertions, 126 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 7ef6ef118..e102c9437 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -94,7 +94,6 @@ void EmulatedController::ReloadFromSettings() {
void EmulatedController::ReloadInput() {
//LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// If you load any device here add the equivalent to the UnloadInput() function
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
@@ -337,120 +336,130 @@ void EmulatedController::SetButton(Input::CallbackStatus callback, std::size_t i
if (index >= controller.button_values.size()) {
return;
}
- std::lock_guard lock{mutex};
- bool value_changed = false;
- const auto new_status = TransformToButton(callback);
- auto& current_status = controller.button_values[index];
- current_status.toggle = new_status.toggle;
-
- // Update button status with current
- if (!current_status.toggle) {
- current_status.locked = false;
- if (current_status.value != new_status.value) {
- current_status.value = new_status.value;
- value_changed = true;
- }
- } else {
- // Toggle button and lock status
- if (new_status.value && !current_status.locked) {
- current_status.locked = true;
- current_status.value = !current_status.value;
- value_changed = true;
- }
+ {
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = controller.button_values[index];
+ current_status.toggle = new_status.toggle;
- // Unlock button ready for next press
- if (!new_status.value && current_status.locked) {
+ // Update button status with current
+ if (!current_status.toggle) {
current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
}
- }
- if (!value_changed) {
- return;
- }
+ if (!value_changed) {
+ return;
+ }
- if (is_configuring) {
- controller.npad_button_state.raw = NpadButton::None;
- controller.debug_pad_button_state.raw = 0;
- TriggerOnChange(ControllerTriggerType::Button);
- return;
- }
+ if (is_configuring) {
+ controller.npad_button_state.raw = NpadButton::None;
+ controller.debug_pad_button_state.raw = 0;
+ TriggerOnChange(ControllerTriggerType::Button, false);
+ return;
+ }
- switch (index) {
- case Settings::NativeButton::A:
- controller.npad_button_state.a.Assign(current_status.value);
- controller.debug_pad_button_state.a.Assign(current_status.value);
- break;
- case Settings::NativeButton::B:
- controller.npad_button_state.b.Assign(current_status.value);
- controller.debug_pad_button_state.b.Assign(current_status.value);
- break;
- case Settings::NativeButton::X:
- controller.npad_button_state.x.Assign(current_status.value);
- controller.debug_pad_button_state.x.Assign(current_status.value);
- break;
- case Settings::NativeButton::Y:
- controller.npad_button_state.y.Assign(current_status.value);
- controller.debug_pad_button_state.y.Assign(current_status.value);
- break;
- case Settings::NativeButton::LStick:
- controller.npad_button_state.stick_l.Assign(current_status.value);
- break;
- case Settings::NativeButton::RStick:
- controller.npad_button_state.stick_r.Assign(current_status.value);
- break;
- case Settings::NativeButton::L:
- controller.npad_button_state.l.Assign(current_status.value);
- controller.debug_pad_button_state.l.Assign(current_status.value);
- break;
- case Settings::NativeButton::R:
- controller.npad_button_state.r.Assign(current_status.value);
- controller.debug_pad_button_state.r.Assign(current_status.value);
- break;
- case Settings::NativeButton::ZL:
- controller.npad_button_state.zl.Assign(current_status.value);
- controller.debug_pad_button_state.zl.Assign(current_status.value);
- break;
- case Settings::NativeButton::ZR:
- controller.npad_button_state.zr.Assign(current_status.value);
- controller.debug_pad_button_state.zr.Assign(current_status.value);
- break;
- case Settings::NativeButton::Plus:
- controller.npad_button_state.plus.Assign(current_status.value);
- controller.debug_pad_button_state.plus.Assign(current_status.value);
- break;
- case Settings::NativeButton::Minus:
- controller.npad_button_state.minus.Assign(current_status.value);
- controller.debug_pad_button_state.minus.Assign(current_status.value);
- break;
- case Settings::NativeButton::DLeft:
- controller.npad_button_state.left.Assign(current_status.value);
- controller.debug_pad_button_state.d_left.Assign(current_status.value);
- break;
- case Settings::NativeButton::DUp:
- controller.npad_button_state.up.Assign(current_status.value);
- controller.debug_pad_button_state.d_up.Assign(current_status.value);
- break;
- case Settings::NativeButton::DRight:
- controller.npad_button_state.right.Assign(current_status.value);
- controller.debug_pad_button_state.d_right.Assign(current_status.value);
- break;
- case Settings::NativeButton::DDown:
- controller.npad_button_state.down.Assign(current_status.value);
- controller.debug_pad_button_state.d_down.Assign(current_status.value);
- break;
- case Settings::NativeButton::SL:
- controller.npad_button_state.left_sl.Assign(current_status.value);
- controller.npad_button_state.right_sl.Assign(current_status.value);
- break;
- case Settings::NativeButton::SR:
- controller.npad_button_state.left_sr.Assign(current_status.value);
- controller.npad_button_state.right_sr.Assign(current_status.value);
- break;
- case Settings::NativeButton::Home:
- case Settings::NativeButton::Screenshot:
- break;
+ switch (index) {
+ case Settings::NativeButton::A:
+ controller.npad_button_state.a.Assign(current_status.value);
+ controller.debug_pad_button_state.a.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::B:
+ controller.npad_button_state.b.Assign(current_status.value);
+ controller.debug_pad_button_state.b.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::X:
+ controller.npad_button_state.x.Assign(current_status.value);
+ controller.debug_pad_button_state.x.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Y:
+ controller.npad_button_state.y.Assign(current_status.value);
+ controller.debug_pad_button_state.y.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::LStick:
+ controller.npad_button_state.stick_l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::RStick:
+ controller.npad_button_state.stick_r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::L:
+ controller.npad_button_state.l.Assign(current_status.value);
+ controller.debug_pad_button_state.l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::R:
+ controller.npad_button_state.r.Assign(current_status.value);
+ controller.debug_pad_button_state.r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZL:
+ controller.npad_button_state.zl.Assign(current_status.value);
+ controller.debug_pad_button_state.zl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZR:
+ controller.npad_button_state.zr.Assign(current_status.value);
+ controller.debug_pad_button_state.zr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Plus:
+ controller.npad_button_state.plus.Assign(current_status.value);
+ controller.debug_pad_button_state.plus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Minus:
+ controller.npad_button_state.minus.Assign(current_status.value);
+ controller.debug_pad_button_state.minus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DLeft:
+ controller.npad_button_state.left.Assign(current_status.value);
+ controller.debug_pad_button_state.d_left.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DUp:
+ controller.npad_button_state.up.Assign(current_status.value);
+ controller.debug_pad_button_state.d_up.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DRight:
+ controller.npad_button_state.right.Assign(current_status.value);
+ controller.debug_pad_button_state.d_right.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DDown:
+ controller.npad_button_state.down.Assign(current_status.value);
+ controller.debug_pad_button_state.d_down.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SL:
+ controller.npad_button_state.left_sl.Assign(current_status.value);
+ controller.npad_button_state.right_sl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SR:
+ controller.npad_button_state.left_sr.Assign(current_status.value);
+ controller.npad_button_state.right_sr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Home:
+ case Settings::NativeButton::Screenshot:
+ break;
+ }
+ }
+ if (!is_connected) {
+ if (npad_id_type == NpadIdType::Player1 && npad_type != NpadType::Handheld) {
+ Connect();
+ }
+ if (npad_id_type == NpadIdType::Handheld && npad_type == NpadType::Handheld) {
+ Connect();
+ }
}
- TriggerOnChange(ControllerTriggerType::Button);
+ TriggerOnChange(ControllerTriggerType::Button, true);
}
void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t index) {
@@ -463,7 +472,7 @@ void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t in
if (is_configuring) {
controller.analog_stick_state.left = {};
controller.analog_stick_state.right = {};
- TriggerOnChange(ControllerTriggerType::Stick);
+ TriggerOnChange(ControllerTriggerType::Stick, false);
return;
}
@@ -489,7 +498,7 @@ void EmulatedController::SetStick(Input::CallbackStatus callback, std::size_t in
break;
}
- TriggerOnChange(ControllerTriggerType::Stick);
+ TriggerOnChange(ControllerTriggerType::Stick, true);
}
void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t index) {
@@ -502,7 +511,7 @@ void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t
if (is_configuring) {
controller.gc_trigger_state.left = 0;
controller.gc_trigger_state.right = 0;
- TriggerOnChange(ControllerTriggerType::Trigger);
+ TriggerOnChange(ControllerTriggerType::Trigger, false);
return;
}
@@ -520,7 +529,7 @@ void EmulatedController::SetTrigger(Input::CallbackStatus callback, std::size_t
break;
}
- TriggerOnChange(ControllerTriggerType::Trigger);
+ TriggerOnChange(ControllerTriggerType::Trigger, true);
}
void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t index) {
@@ -546,7 +555,7 @@ void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t i
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
- TriggerOnChange(ControllerTriggerType::Motion);
+ TriggerOnChange(ControllerTriggerType::Motion, false);
return;
}
@@ -557,7 +566,7 @@ void EmulatedController::SetMotion(Input::CallbackStatus callback, std::size_t i
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
- TriggerOnChange(ControllerTriggerType::Motion);
+ TriggerOnChange(ControllerTriggerType::Motion, true);
}
void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t index) {
@@ -568,7 +577,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
controller.battery_values[index] = TransformToBattery(callback);
if (is_configuring) {
- TriggerOnChange(ControllerTriggerType::Battery);
+ TriggerOnChange(ControllerTriggerType::Battery, false);
return;
}
@@ -593,6 +602,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
case Input::BatteryLevel::Empty:
battery_level = 0;
break;
+ case Input::BatteryLevel::None:
case Input::BatteryLevel::Full:
default:
is_powered = true;
@@ -623,7 +633,7 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
};
break;
}
- TriggerOnChange(ControllerTriggerType::Battery);
+ TriggerOnChange(ControllerTriggerType::Battery, true);
}
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
@@ -677,7 +687,7 @@ void EmulatedController::Connect() {
std::lock_guard lock{mutex};
if (is_configuring) {
temporary_is_connected = true;
- TriggerOnChange(ControllerTriggerType::Connected);
+ TriggerOnChange(ControllerTriggerType::Connected,false);
return;
}
@@ -687,7 +697,7 @@ void EmulatedController::Connect() {
is_connected = true;
}
LOG_ERROR(Service_HID, "Connected controller {}", NpadIdTypeToIndex(npad_id_type));
- TriggerOnChange(ControllerTriggerType::Connected);
+ TriggerOnChange(ControllerTriggerType::Connected,true);
}
void EmulatedController::Disconnect() {
@@ -697,7 +707,7 @@ void EmulatedController::Disconnect() {
temporary_is_connected = false;
LOG_ERROR(Service_HID, "Disconnected temporal controller {}",
NpadIdTypeToIndex(npad_id_type));
- TriggerOnChange(ControllerTriggerType::Disconnected);
+ TriggerOnChange(ControllerTriggerType::Disconnected,false);
return;
}
@@ -707,7 +717,7 @@ void EmulatedController::Disconnect() {
is_connected = false;
}
LOG_ERROR(Service_HID, "Disconnected controller {}", NpadIdTypeToIndex(npad_id_type));
- TriggerOnChange(ControllerTriggerType::Disconnected);
+ TriggerOnChange(ControllerTriggerType::Disconnected,true);
}
bool EmulatedController::IsConnected(bool temporary) const {
@@ -741,7 +751,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
return;
}
temporary_npad_type = npad_type_;
- TriggerOnChange(ControllerTriggerType::Type);
+ TriggerOnChange(ControllerTriggerType::Type,false);
return;
}
@@ -754,7 +764,7 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
}
npad_type = npad_type_;
}
- TriggerOnChange(ControllerTriggerType::Type);
+ TriggerOnChange(ControllerTriggerType::Type,true);
}
LedPattern EmulatedController::GetLedPattern() const {
@@ -844,9 +854,12 @@ BatteryLevelState EmulatedController::GetBattery() const {
return controller.battery_state;
}
-void EmulatedController::TriggerOnChange(ControllerTriggerType type) {
+void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_service_update) {
for (const std::pair<int, ControllerUpdateCallback> poller_pair : callback_list) {
const ControllerUpdateCallback& poller = poller_pair.second;
+ if (!is_service_update && poller.is_service) {
+ continue;
+ }
if (poller.on_change) {
poller.on_change(type);
}
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 6a6dc1892..3a0b20cf8 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -113,6 +113,7 @@ enum class ControllerTriggerType {
struct ControllerUpdateCallback {
std::function<void(ControllerTriggerType)> on_change;
+ bool is_service;
};
class EmulatedController {
@@ -325,9 +326,10 @@ private:
/**
* Triggers a callback that something has changed on the controller status
- * @param Input type of the event to trigger
+ * @param type: Input type of the event to trigger
+ * @param is_service_update: indicates if this event should be sended to only services
*/
- void TriggerOnChange(ControllerTriggerType type);
+ void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadIdType npad_id_type;
NpadType npad_type{NpadType::None};
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index 5834622e9..128a48ec9 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -10,7 +10,7 @@
namespace Core::HID {
Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback) {
- Input::BatteryStatus battery{};
+ Input::BatteryStatus battery{Input::BatteryStatus::None};
switch (callback.type) {
case Input::InputType::Analog:
case Input::InputType::Trigger: {