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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/hle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 5a2edeb4a..97d73781f 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -45,7 +45,7 @@ void CallSVC(u32 opcode) { } void Reschedule(const char *reason) { - _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); + DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE // routines. This simulates that time by artificially advancing the number of CPU "ticks". |