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-rw-r--r--src/core/hle/kernel/thread.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index cc70cbca7..f3f54a4e9 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -11,10 +11,11 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
-#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/result.h"
+#include "core/mem_map.h"
namespace Kernel {
@@ -33,21 +34,17 @@ public:
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- /**
- * Wait for kernel object to synchronize
- * @param wait Boolean wait set if current thread should wait as a result of sync operation
- * @return Result of operation, 0 on success, otherwise error code
- */
- Result WaitSynchronization(bool* wait) override {
- if (status != THREADSTATUS_DORMANT) {
+ ResultVal<bool> WaitSynchronization() override {
+ const bool wait = status != THREADSTATUS_DORMANT;
+ if (wait) {
Handle thread = GetCurrentThreadHandle();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
- *wait = true;
}
- return 0;
+
+ return MakeResult<bool>(wait);
}
ThreadContext context;
@@ -144,27 +141,22 @@ void ChangeReadyState(Thread* t, bool ready) {
}
/// Verify that a thread has not been released from waiting
-inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle) {
- Thread* thread = g_object_pool.GetFast<Thread>(handle);
- _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
-
- if (type != thread->wait_type || wait_handle != thread->wait_handle)
- return false;
-
- return true;
+inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
+ _dbg_assert_(KERNEL, thread != nullptr);
+ return type == thread->wait_type && wait_handle == thread->wait_handle;
}
/// Stops the current thread
-void StopThread(Handle handle, const char* reason) {
- Thread* thread = g_object_pool.GetFast<Thread>(handle);
- _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
+ResultCode StopThread(Handle handle, const char* reason) {
+ Thread* thread = g_object_pool.Get<Thread>(handle);
+ if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
ChangeReadyState(thread, false);
thread->status = THREADSTATUS_DORMANT;
- for (size_t i = 0; i < thread->waiting_threads.size(); ++i) {
- const Handle waiting_thread = thread->waiting_threads[i];
+ for (Handle waiting_handle : thread->waiting_threads) {
+ Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
- ResumeThreadFromWait(waiting_thread);
+ ResumeThreadFromWait(waiting_handle);
}
}
thread->waiting_threads.clear();
@@ -172,6 +164,8 @@ void StopThread(Handle handle, const char* reason) {
// Stopped threads are never waiting.
thread->wait_type = WAITTYPE_NONE;
thread->wait_handle = 0;
+
+ return RESULT_SUCCESS;
}
/// Changes a threads state
@@ -195,13 +189,15 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (const auto& handle : thread_queue) {
+ for (Handle handle : thread_queue) {
+ Thread* thread = g_object_pool.Get<Thread>(handle);
// TODO(bunnei): Verify arbiter address...
- if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ if (!VerifyWait(thread, WAITTYPE_ARB, arbiter))
continue;
- Thread* thread = g_object_pool.GetFast<Thread>(handle);
+ if (thread == nullptr)
+ continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
if(thread->current_priority <= priority) {
highest_priority_thread = handle;
priority = thread->current_priority;
@@ -218,10 +214,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
void ArbitrateAllThreads(u32 arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (const auto& handle : thread_queue) {
+ for (Handle handle : thread_queue) {
+ Thread* thread = g_object_pool.Get<Thread>(handle);
// TODO(bunnei): Verify arbiter address...
- if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
+ if (VerifyWait(thread, WAITTYPE_ARB, arbiter))
ResumeThreadFromWait(handle);
}
}
@@ -272,7 +269,7 @@ Thread* NextThread() {
if (next == 0) {
return nullptr;
}
- return Kernel::g_object_pool.GetFast<Thread>(next);
+ return Kernel::g_object_pool.Get<Thread>(next);
}
/**
@@ -289,8 +286,7 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
- u32 error;
- Thread* thread = Kernel::g_object_pool.Get<Thread>(handle, error);
+ Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
if (thread) {
thread->status &= ~THREADSTATUS_WAIT;
if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
@@ -378,19 +374,23 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
}
/// Get the priority of the thread specified by handle
-u32 GetThreadPriority(const Handle handle) {
- Thread* thread = g_object_pool.GetFast<Thread>(handle);
- _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
- return thread->current_priority;
+ResultVal<u32> GetThreadPriority(const Handle handle) {
+ Thread* thread = g_object_pool.Get<Thread>(handle);
+ if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
+
+ return MakeResult<u32>(thread->current_priority);
}
/// Set the priority of the thread specified by handle
-Result SetThreadPriority(Handle handle, s32 priority) {
+ResultCode SetThreadPriority(Handle handle, s32 priority) {
Thread* thread = nullptr;
if (!handle) {
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
} else {
- thread = g_object_pool.GetFast<Thread>(handle);
+ thread = g_object_pool.Get<Thread>(handle);
+ if (thread == nullptr) {
+ return InvalidHandle(ErrorModule::Kernel);
+ }
}
_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
@@ -417,7 +417,7 @@ Result SetThreadPriority(Handle handle, s32 priority) {
thread_ready_queue.push_back(thread->current_priority, handle);
}
- return 0;
+ return RESULT_SUCCESS;
}
/// Sets up the primary application thread