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-rw-r--r--src/core/hle/kernel/thread.cpp50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 6cd9ff327..8c6fbcd04 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -66,21 +66,6 @@ Thread* GetCurrentThread() {
}
/**
- * Check if a thread is waiting on the specified wait object
- * @param thread The thread to test
- * @param wait_object The object to test against
- * @return True if the thread is waiting, false otherwise
- */
-static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
- if (thread->status != THREADSTATUS_WAIT_SYNCH_ALL &&
- thread->status != THREADSTATUS_WAIT_SYNCH_ANY)
- return false;
-
- auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
- return itr != thread->wait_objects.end();
-}
-
-/**
* Check if the specified thread is waiting on the specified address to be arbitrated
* @param thread The thread to test
* @param wait_address The address to test against
@@ -156,28 +141,6 @@ void ArbitrateAllThreads(u32 address) {
}
}
-/// Boost low priority threads (temporarily) that have been starved
-static void PriorityBoostStarvedThreads() {
- u64 current_ticks = CoreTiming::GetTicks();
-
- for (auto& thread : thread_list) {
- // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
- // longer) will have their priority temporarily adjusted to 1 higher than the highest
- // priority thread to prevent thread starvation. This general behavior has been verified
- // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
- // should probably be reversed to verify this.
-
- const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
-
- u64 delta = current_ticks - thread->last_running_ticks;
-
- if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
- const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
- thread->BoostPriority(priority);
- }
- }
-}
-
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
@@ -211,9 +174,6 @@ static void SwitchContext(Thread* new_thread) {
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
- // Restores thread to its nominal priority if it has been temporarily changed
- new_thread->current_priority = new_thread->nominal_priority;
-
Core::CPU().LoadContext(new_thread->context);
Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
} else {
@@ -249,14 +209,6 @@ void WaitCurrentThread_Sleep() {
thread->status = THREADSTATUS_WAIT_SLEEP;
}
-void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output) {
- Thread* thread = GetCurrentThread();
- thread->wait_set_output = wait_set_output;
- thread->wait_objects = std::move(wait_objects);
- thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
-}
-
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
Thread* thread = GetCurrentThread();
thread->wait_address = wait_address;
@@ -561,8 +513,6 @@ bool HaveReadyThreads() {
}
void Reschedule() {
- PriorityBoostStarvedThreads();
-
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();