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-rw-r--r--src/core/hle/kernel/kernel.cpp6
-rw-r--r--src/core/hle/kernel/kernel.h1
-rw-r--r--src/core/hle/kernel/thread.cpp63
-rw-r--r--src/core/hle/kernel/thread.h19
-rw-r--r--src/core/hle/kernel/timer.cpp142
-rw-r--r--src/core/hle/kernel/timer.h47
6 files changed, 268 insertions, 10 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index e59ed1b57..391e833c0 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -9,6 +9,7 @@
#include "core/core.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/timer.h"
namespace Kernel {
@@ -105,12 +106,13 @@ void HandleTable::Clear() {
/// Initialize the kernel
void Init() {
Kernel::ThreadingInit();
+ Kernel::TimersInit();
}
/// Shutdown the kernel
void Shutdown() {
Kernel::ThreadingShutdown();
-
+ Kernel::TimersShutdown();
g_handle_table.Clear(); // Free all kernel objects
}
@@ -124,6 +126,8 @@ bool LoadExec(u32 entry_point) {
// 0x30 is the typical main thread priority I've seen used so far
g_main_thread = Kernel::SetupMainThread(0x30);
+ // Setup the idle thread
+ Kernel::SetupIdleThread();
return true;
}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 7f86fd07d..3e381d776 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -39,6 +39,7 @@ enum class HandleType : u32 {
Process = 8,
AddressArbiter = 9,
Semaphore = 10,
+ Timer = 11
};
enum {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 872df2d14..954bd09a0 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -11,6 +11,7 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@@ -34,6 +35,7 @@ public:
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
+ inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
@@ -69,13 +71,16 @@ public:
std::vector<Handle> waiting_threads;
std::string name;
+
+ /// Whether this thread is intended to never actually be executed, i.e. always idle
+ bool idle = false;
};
// Lists all thread ids that aren't deleted/etc.
static std::vector<Handle> thread_queue;
// Lists only ready thread ids.
-static Common::ThreadQueueList<Handle> thread_ready_queue;
+static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
static Handle current_thread_handle;
static Thread* current_thread;
@@ -303,6 +308,37 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
GetCurrentThread()->wait_address = wait_address;
}
+/// Event type for the thread wake up event
+static int ThreadWakeupEventType = -1;
+
+/// Callback that will wake up the thread it was scheduled for
+static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
+ Handle handle = static_cast<Handle>(parameter);
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
+ if (thread == nullptr) {
+ LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ return;
+ }
+
+ Kernel::ResumeThreadFromWait(handle);
+}
+
+
+void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
+ // Don't schedule a wakeup if the thread wants to wait forever
+ if (nanoseconds == -1)
+ return;
+
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
+ if (thread == nullptr) {
+ LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ return;
+ }
+
+ u64 microseconds = nanoseconds / 1000;
+ CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
+}
+
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
@@ -444,7 +480,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
return RESULT_SUCCESS;
}
-/// Sets up the primary application thread
+Handle SetupIdleThread() {
+ Handle handle;
+ Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+ thread->idle = true;
+ CallThread(thread);
+ return handle;
+}
+
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -487,14 +530,15 @@ void Reschedule() {
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
}
}
+}
- // TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
- // to sleep. So, we'll just immediately set it to "ready" again after an attempted context
- // switch has occurred. This results in the current thread yielding on a sleep once, and then it
- // will immediately be placed back in the queue for execution.
-
- if (CheckWaitType(prev, WAITTYPE_SLEEP))
- ResumeThreadFromWait(prev->GetHandle());
+bool IsIdleThread(Handle handle) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ if (!thread) {
+ LOG_ERROR(Kernel, "Thread not found %u", handle);
+ return false;
+ }
+ return thread->IsIdle();
}
ResultCode GetThreadId(u32* thread_id, Handle handle) {
@@ -512,6 +556,7 @@ ResultCode GetThreadId(u32* thread_id, Handle handle) {
void ThreadingInit() {
next_thread_id = INITIAL_THREAD_ID;
+ ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
}
void ThreadingShutdown() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 0e1397cd9..58bd85ac6 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -43,6 +43,7 @@ enum WaitType {
WAITTYPE_MUTEX,
WAITTYPE_SYNCH,
WAITTYPE_ARB,
+ WAITTYPE_TIMER,
};
namespace Kernel {
@@ -88,6 +89,13 @@ Handle GetCurrentThreadHandle();
void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
/**
+ * Schedules an event to wake up the specified thread after the specified delay.
+ * @param handle The thread handle.
+ * @param nanoseconds The time this thread will be allowed to sleep for.
+ */
+void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
+
+/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
@@ -104,6 +112,17 @@ ResultVal<u32> GetThreadPriority(const Handle handle);
/// Set the priority of the thread specified by handle
ResultCode SetThreadPriority(Handle handle, s32 priority);
+/**
+ * Sets up the idle thread, this is a thread that is intended to never execute instructions,
+ * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
+ * and will try to yield on every call.
+ * @returns The handle of the idle thread
+ */
+Handle SetupIdleThread();
+
+/// Whether the current thread is an idle thread
+bool IsIdleThread(Handle thread);
+
/// Initialize threading
void ThreadingInit();
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
new file mode 100644
index 000000000..7ac669e31
--- /dev/null
+++ b/src/core/hle/kernel/timer.cpp
@@ -0,0 +1,142 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <set>
+
+#include "common/common.h"
+
+#include "core/core_timing.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/timer.h"
+#include "core/hle/kernel/thread.h"
+
+namespace Kernel {
+
+class Timer : public Object {
+public:
+ std::string GetTypeName() const override { return "Timer"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Timer;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ ResetType reset_type; ///< The ResetType of this timer
+
+ bool signaled; ///< Whether the timer has been signaled or not
+ std::set<Handle> waiting_threads; ///< Threads that are waiting for the timer
+ std::string name; ///< Name of timer (optional)
+
+ u64 initial_delay; ///< The delay until the timer fires for the first time
+ u64 interval_delay; ///< The delay until the timer fires after the first time
+
+ ResultVal<bool> WaitSynchronization() override {
+ bool wait = !signaled;
+ if (wait) {
+ waiting_threads.insert(GetCurrentThreadHandle());
+ Kernel::WaitCurrentThread(WAITTYPE_TIMER, GetHandle());
+ }
+ return MakeResult<bool>(wait);
+ }
+};
+
+/**
+ * Creates a timer.
+ * @param handle Reference to handle for the newly created timer
+ * @param reset_type ResetType describing how to create timer
+ * @param name Optional name of timer
+ * @return Newly created Timer object
+ */
+Timer* CreateTimer(Handle& handle, const ResetType reset_type, const std::string& name) {
+ Timer* timer = new Timer;
+
+ handle = Kernel::g_handle_table.Create(timer).ValueOr(INVALID_HANDLE);
+
+ timer->reset_type = reset_type;
+ timer->signaled = false;
+ timer->name = name;
+ timer->initial_delay = 0;
+ timer->interval_delay = 0;
+ return timer;
+}
+
+ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name) {
+ CreateTimer(*handle, reset_type, name);
+ return RESULT_SUCCESS;
+}
+
+ResultCode ClearTimer(Handle handle) {
+ Timer* timer = Kernel::g_handle_table.Get<Timer>(handle);
+
+ if (timer == nullptr)
+ return InvalidHandle(ErrorModule::Kernel);
+
+ timer->signaled = false;
+ return RESULT_SUCCESS;
+}
+
+/// The event type of the generic timer callback event
+static int TimerCallbackEventType = -1;
+
+/// The timer callback event, called when a timer is fired
+static void TimerCallback(u64 timer_handle, int cycles_late) {
+ Timer* timer = Kernel::g_handle_table.Get<Timer>(timer_handle);
+
+ if (timer == nullptr) {
+ LOG_CRITICAL(Kernel, "Callback fired for invalid timer %u", timer_handle);
+ return;
+ }
+
+ LOG_TRACE(Kernel, "Timer %u fired", timer_handle);
+
+ timer->signaled = true;
+
+ // Resume all waiting threads
+ for (Handle thread : timer->waiting_threads)
+ ResumeThreadFromWait(thread);
+
+ timer->waiting_threads.clear();
+
+ if (timer->reset_type == RESETTYPE_ONESHOT)
+ timer->signaled = false;
+
+ if (timer->interval_delay != 0) {
+ // Reschedule the timer with the interval delay
+ u64 interval_microseconds = timer->interval_delay / 1000;
+ CoreTiming::ScheduleEvent(usToCycles(interval_microseconds) - cycles_late,
+ TimerCallbackEventType, timer_handle);
+ }
+}
+
+ResultCode SetTimer(Handle handle, s64 initial, s64 interval) {
+ Timer* timer = Kernel::g_handle_table.Get<Timer>(handle);
+
+ if (timer == nullptr)
+ return InvalidHandle(ErrorModule::Kernel);
+
+ timer->initial_delay = initial;
+ timer->interval_delay = interval;
+
+ u64 initial_microseconds = initial / 1000;
+ CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), TimerCallbackEventType, handle);
+ return RESULT_SUCCESS;
+}
+
+ResultCode CancelTimer(Handle handle) {
+ Timer* timer = Kernel::g_handle_table.Get<Timer>(handle);
+
+ if (timer == nullptr)
+ return InvalidHandle(ErrorModule::Kernel);
+
+ CoreTiming::UnscheduleEvent(TimerCallbackEventType, handle);
+ return RESULT_SUCCESS;
+}
+
+void TimersInit() {
+ TimerCallbackEventType = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
+}
+
+void TimersShutdown() {
+}
+
+} // namespace
diff --git a/src/core/hle/kernel/timer.h b/src/core/hle/kernel/timer.h
new file mode 100644
index 000000000..f8aa66b60
--- /dev/null
+++ b/src/core/hle/kernel/timer.h
@@ -0,0 +1,47 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/svc.h"
+
+namespace Kernel {
+
+/**
+ * Cancels a timer
+ * @param handle Handle of the timer to cancel
+ */
+ResultCode CancelTimer(Handle handle);
+
+/**
+ * Starts a timer with the specified initial delay and interval
+ * @param handle Handle of the timer to start
+ * @param initial Delay until the timer is first fired
+ * @param interval Delay until the timer is fired after the first time
+ */
+ResultCode SetTimer(Handle handle, s64 initial, s64 interval);
+
+/**
+ * Clears a timer
+ * @param handle Handle of the timer to clear
+ */
+ResultCode ClearTimer(Handle handle);
+
+/**
+ * Creates a timer
+ * @param Handle to newly created Timer object
+ * @param reset_type ResetType describing how to create the timer
+ * @param name Optional name of timer
+ * @return ResultCode of the error
+ */
+ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name="Unknown");
+
+/// Initializes the required variables for timers
+void TimersInit();
+/// Tears down the timer variables
+void TimersShutdown();
+} // namespace