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-rw-r--r--src/core/hle/service/am/am.cpp40
1 files changed, 38 insertions, 2 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 1a32a109f..3f201c821 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -8,6 +8,8 @@
#include <cstring>
#include "audio_core/audio_renderer.h"
#include "core/core.h"
+#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
@@ -29,9 +31,11 @@
#include "core/hle/service/am/tcap.h"
#include "core/hle/service/apm/apm.h"
#include "core/hle/service/filesystem/filesystem.h"
+#include "core/hle/service/ns/ns.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/pm/pm.h"
#include "core/hle/service/set/set.h"
+#include "core/hle/service/sm/sm.h"
#include "core/hle/service/vi/vi.h"
#include "core/settings.h"
@@ -1100,10 +1104,42 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This should be configurable
LOG_DEBUG(Service_AM, "called");
+ // Get supported languages from NACP, if possible
+ // Default to 0 (all languages supported)
+ u32 supported_languages = 0;
+ FileSys::PatchManager pm{Core::System::GetInstance().CurrentProcess()->GetTitleID()};
+
+ const auto res = pm.GetControlMetadata();
+ if (res.first != nullptr) {
+ supported_languages = res.first->GetSupportedLanguages();
+ }
+
+ // Call IApplicationManagerInterface implementation.
+ auto& service_manager = Core::System::GetInstance().ServiceManager();
+ auto ns_am2 = service_manager.GetService<Service::NS::NS>("ns:am2");
+ auto app_man = ns_am2->GetApplicationManagerInterface();
+
+ // Get desired application language
+ const auto res_lang = app_man->GetApplicationDesiredLanguage(supported_languages);
+ if (res_lang.Failed()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(res_lang.Code());
+ return;
+ }
+
+ // Convert to settings language code.
+ const auto res_code = app_man->ConvertApplicationLanguageToLanguageCode(*res_lang);
+ if (res_code.Failed()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(res_code.Code());
+ return;
+ }
+
+ LOG_DEBUG(Service_AM, "got desired_language={:016X}", *res_code);
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
- rb.Push(
- static_cast<u64>(Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index)));
+ rb.Push(*res_code);
}
void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {