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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/audio/audin_u.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/core/hle/service/audio/audin_u.cpp b/src/core/hle/service/audio/audin_u.cpp new file mode 100644 index 000000000..ee749fddd --- /dev/null +++ b/src/core/hle/service/audio/audin_u.cpp @@ -0,0 +1,41 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/logging/log.h" +#include "core/hle/ipc_helpers.h" +#include "core/hle/kernel/hle_ipc.h" +#include "core/hle/service/audio/audin_u.h" + +namespace Service { +namespace Audio { + +class IAudioIn final : public ServiceFramework<IAudioIn> { +public: + IAudioIn() : ServiceFramework("IAudioIn") { + static const FunctionInfo functions[] = { + {0x0, nullptr, "GetAudioInState"}, + {0x1, nullptr, "StartAudioIn"}, + {0x2, nullptr, "StopAudioIn"}, + {0x3, nullptr, "AppendAudioInBuffer_1"}, + {0x4, nullptr, "RegisterBufferEvent"}, + {0x5, nullptr, "GetReleasedAudioInBuffer_1"}, + {0x6, nullptr, "ContainsAudioInBuffer"}, + {0x7, nullptr, "AppendAudioInBuffer_2"}, + {0x8, nullptr, "GetReleasedAudioInBuffer_2"}, + }; + RegisterHandlers(functions); + } + ~IAudioIn() = default; +}; + +AudInU::AudInU() : ServiceFramework("audin:u") { + static const FunctionInfo functions[] = { + {0x00000000, nullptr, "ListAudioIns"}, + {0x00000001, nullptr, "OpenAudioIn"}, + }; + RegisterHandlers(functions); +} + +} // namespace Audio +} // namespace Service |