diff options
Diffstat (limited to 'src/core/hle/service/cfg/cfg.cpp')
-rw-r--r-- | src/core/hle/service/cfg/cfg.cpp | 42 |
1 files changed, 16 insertions, 26 deletions
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp index 62ad90fdc..0868b3698 100644 --- a/src/core/hle/service/cfg/cfg.cpp +++ b/src/core/hle/service/cfg/cfg.cpp @@ -212,7 +212,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) { return RESULT_SUCCESS; } -ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) { +ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) { SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES) return ResultCode(-1); // TODO(Subv): Find the right error code @@ -277,33 +277,23 @@ ResultCode FormatConfig() { SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data()); // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value config->data_entries_offset = 0x455C; + // Insert the default blocks - res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, - reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data())); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, - reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, - reinterpret_cast<const u8*>(&CONSOLE_MODEL)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); - if (!res.IsSuccess()) - return res; + res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data()); + if (!res.IsSuccess()) return res; res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, - reinterpret_cast<const u8*>(&COUNTRY_INFO)); - if (!res.IsSuccess()) - return res; - res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, - reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK)); - if (!res.IsSuccess()) - return res; + if (!res.IsSuccess()) return res; + res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID); + if (!res.IsSuccess()) return res; + res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK); + if (!res.IsSuccess()) return res; + res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE); + if (!res.IsSuccess()) return res; + res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO); + if (!res.IsSuccess()) return res; + res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, &CONSOLE_MODEL); + if (!res.IsSuccess()) return res; + // Save the buffer to the file res = UpdateConfigNANDSavegame(); if (!res.IsSuccess()) |