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-rw-r--r--src/core/hle/service/cfg/cfg.h57
1 files changed, 2 insertions, 55 deletions
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index ff76dc9dc..7b7a76b08 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -42,7 +42,7 @@ struct SaveConfigBlockEntry {
};
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
-#define C(code) ((code)[0] | ((code)[1] << 8))
+#define C(code) (u16)((code)[0] | ((code)[1] << 8))
static const std::array<u16, 187> country_codes = {
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
@@ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
*/
void FormatConfig(Service::Interface* self);
-/// The maximum number of block entries that can exist in the config file
-static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
-
-/**
-* The header of the config savedata file,
-* contains information about the blocks in the file
-*/
-struct SaveFileConfig {
- u16 total_entries; ///< The total number of set entries in the config file
- u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
- SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
- u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
-};
-static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
-
-struct UsernameBlock {
- char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
- u32 zero;
- u32 ng_word;
-};
-static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
-
-struct ConsoleModelInfo {
- u8 model; ///< The console model (3DS, 2DS, etc)
- u8 unknown[3]; ///< Unknown data
-};
-static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
-
-struct ConsoleCountryInfo {
- u8 unknown[3]; ///< Unknown data
- u8 country_code; ///< The country code of the console
-};
-static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
-
-extern const u64 CFG_SAVE_ID;
-extern const u64 CONSOLE_UNIQUE_ID;
-extern const ConsoleModelInfo CONSOLE_MODEL;
-extern const u8 CONSOLE_LANGUAGE;
-extern const char CONSOLE_USERNAME[0x14];
-/// This will be initialized in the Interface constructor, and will be used when creating the block
-extern UsernameBlock CONSOLE_USERNAME_BLOCK;
-/// TODO(Subv): Find out what this actually is
-extern const u8 SOUND_OUTPUT_MODE;
-extern const u8 UNITED_STATES_COUNTRY_ID;
-/// TODO(Subv): Find what the other bytes are
-extern const ConsoleCountryInfo COUNTRY_INFO;
-extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
-
-static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
-static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
-static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
-static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
-
/**
* Reads a block with the specified id and flag from the Config savegame buffer
* and writes the output to output.
@@ -278,7 +225,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
-ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected