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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/ldr_ro/memory_synchronizer.h | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/core/hle/service/ldr_ro/memory_synchronizer.h b/src/core/hle/service/ldr_ro/memory_synchronizer.h deleted file mode 100644 index 438293a58..000000000 --- a/src/core/hle/service/ldr_ro/memory_synchronizer.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <vector> -#include "core/memory.h" - -namespace Service { -namespace LDR { - -/** - * This is a work-around before we implement memory aliasing. - * CRS and CRO are mapped (aliased) to another memory when loading. Games can read - * from both the original buffer and the mapping memory. So we use this to synchronize - * all original buffers with mapping memory after modifying the content. - */ -class MemorySynchronizer { -public: - void Clear(); - - void AddMemoryBlock(VAddr mapping, VAddr original, u32 size); - void ResizeMemoryBlock(VAddr mapping, VAddr original, u32 size); - void RemoveMemoryBlock(VAddr mapping, VAddr original); - - void SynchronizeOriginalMemory(); - -private: - struct MemoryBlock { - VAddr mapping; - VAddr original; - u32 size; - }; - - std::vector<MemoryBlock> memory_blocks; - - auto FindMemoryBlock(VAddr mapping, VAddr original); -}; - -} // namespace LDR -} // namespace Service |