diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp index 54074af75..ffe42d423 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp @@ -18,6 +18,7 @@ #include "core/hle/service/nvdrv/core/syncpoint_manager.h" #include "core/hle/service/nvdrv/devices/nvhost_ctrl.h" #include "video_core/gpu.h" +#include "video_core/host1x/host1x.h" namespace Service::Nvidia::Devices { @@ -129,7 +130,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector return NvResult::Success; } - auto& gpu = system.GPU(); + auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager(); const u32 target_value = params.fence.value; auto lock = NvEventsLock(); @@ -149,7 +150,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector if (events[slot].fails > 2) { { auto lk = system.StallProcesses(); - gpu.WaitFence(fence_id, target_value); + host1x_syncpoint_manager.WaitHost(fence_id, target_value); system.UnstallProcesses(); } params.value.raw = target_value; @@ -198,7 +199,15 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector } params.value.raw |= slot; - gpu.RegisterSyncptInterrupt(fence_id, target_value); + event.wait_handle = + host1x_syncpoint_manager.RegisterHostAction(fence_id, target_value, [this, slot]() { + auto& event = events[slot]; + if (event.status.exchange(EventState::Signalling, std::memory_order_acq_rel) == + EventState::Waiting) { + event.kevent->GetWritableEvent().Signal(); + } + event.status.store(EventState::Signalled, std::memory_order_release); + }); return NvResult::Timeout; } @@ -288,8 +297,10 @@ NvResult nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::v auto& event = events[event_id]; if (event.status.exchange(EventState::Cancelling, std::memory_order_acq_rel) == EventState::Waiting) { - system.GPU().CancelSyncptInterrupt(event.assigned_syncpt, event.assigned_value); + auto& host1x_syncpoint_manager = system.Host1x().GetSyncpointManager(); + host1x_syncpoint_manager.DeregisterHostAction(event.assigned_syncpt, event.wait_handle); syncpoint_manager.RefreshSyncpoint(event.assigned_syncpt); + event.wait_handle = {}; } event.fails++; event.status.store(EventState::Cancelled, std::memory_order_release); |