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-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index f9db79370..04adfc7d8 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -29,7 +29,8 @@ namespace Service::NVFlinger {
constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 30);
-NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
+NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing, Core::System& system)
+ : core_timing{core_timing}, system(system) {
displays.emplace_back(0, "Default");
displays.emplace_back(1, "External");
displays.emplace_back(2, "Edid");
@@ -185,11 +186,9 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (!buffer) {
- auto& system_instance = Core::System::GetInstance();
-
// There was no queued buffer to draw, render previous frame
- system_instance.GetPerfStats().EndGameFrame();
- system_instance.GPU().SwapBuffers({});
+ system.GetPerfStats().EndGameFrame();
+ system.GPU().SwapBuffers({});
continue;
}