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-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h155
1 files changed, 0 insertions, 155 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
deleted file mode 100644
index 3828cf272..000000000
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ /dev/null
@@ -1,155 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-3.0-or-later
-
-#pragma once
-
-#include <list>
-#include <memory>
-#include <mutex>
-#include <optional>
-#include <thread>
-#include <vector>
-
-#include "common/common_types.h"
-#include "common/polyfill_thread.h"
-#include "core/hle/result.h"
-#include "core/hle/service/kernel_helpers.h"
-
-namespace Common {
-class Event;
-} // namespace Common
-
-namespace Core::Timing {
-class CoreTiming;
-struct EventType;
-} // namespace Core::Timing
-
-namespace Kernel {
-class KReadableEvent;
-} // namespace Kernel
-
-namespace Service::Nvidia {
-class Module;
-} // namespace Service::Nvidia
-
-namespace Service::VI {
-class Display;
-class Layer;
-} // namespace Service::VI
-
-namespace Service::android {
-class BufferQueueCore;
-class BufferQueueProducer;
-} // namespace Service::android
-
-namespace Service::NVFlinger {
-
-class NVFlinger final {
-public:
- explicit NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_);
- ~NVFlinger();
-
- void ShutdownLayers();
-
- /// Sets the NVDrv module instance to use to send buffers to the GPU.
- void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
-
- /// Opens the specified display and returns the ID.
- ///
- /// If an invalid display name is provided, then an empty optional is returned.
- [[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
-
- /// Closes the specified display by its ID.
- ///
- /// Returns false if an invalid display ID is provided.
- [[nodiscard]] bool CloseDisplay(u64 display_id);
-
- /// Creates a layer on the specified display and returns the layer ID.
- ///
- /// If an invalid display ID is specified, then an empty optional is returned.
- [[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
-
- /// Closes a layer on all displays for the given layer ID.
- void CloseLayer(u64 layer_id);
-
- /// Finds the buffer queue ID of the specified layer in the specified display.
- ///
- /// If an invalid display ID or layer ID is provided, then an empty optional is returned.
- [[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id);
-
- /// Gets the vsync event for the specified display.
- ///
- /// If an invalid display ID is provided, then VI::ResultNotFound is returned.
- /// If the vsync event has already been retrieved, then VI::ResultPermissionDenied is returned.
- [[nodiscard]] ResultVal<Kernel::KReadableEvent*> FindVsyncEvent(u64 display_id);
-
- /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
- /// finished.
- void Compose();
-
- [[nodiscard]] s64 GetNextTicks() const;
-
-private:
- struct Layer {
- std::unique_ptr<android::BufferQueueCore> core;
- std::unique_ptr<android::BufferQueueProducer> producer;
- };
-
-private:
- [[nodiscard]] std::unique_lock<std::mutex> Lock() const {
- return std::unique_lock{*guard};
- }
-
- /// Finds the display identified by the specified ID.
- [[nodiscard]] VI::Display* FindDisplay(u64 display_id);
-
- /// Finds the display identified by the specified ID.
- [[nodiscard]] const VI::Display* FindDisplay(u64 display_id) const;
-
- /// Finds the layer identified by the specified ID in the desired display.
- [[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
-
- /// Finds the layer identified by the specified ID in the desired display.
- [[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
-
- /// Finds the layer identified by the specified ID in the desired display,
- /// or creates the layer if it is not found.
- /// To be used when the system expects the specified ID to already exist.
- [[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
-
- /// Creates a layer with the specified layer ID in the desired display.
- void CreateLayerAtId(VI::Display& display, u64 layer_id);
-
- void SplitVSync(std::stop_token stop_token);
-
- std::shared_ptr<Nvidia::Module> nvdrv;
- s32 disp_fd;
-
- std::list<VI::Display> displays;
-
- /// Id to use for the next layer that is created, this counter is shared among all displays.
- u64 next_layer_id = 1;
- /// Id to use for the next buffer queue that is created, this counter is shared among all
- /// layers.
- u32 next_buffer_queue_id = 1;
-
- s32 swap_interval = 1;
-
- /// Event that handles screen composition.
- std::shared_ptr<Core::Timing::EventType> multi_composition_event;
- std::shared_ptr<Core::Timing::EventType> single_composition_event;
-
- std::shared_ptr<std::mutex> guard;
-
- Core::System& system;
-
- std::atomic<bool> vsync_signal;
-
- std::jthread vsync_thread;
-
- KernelHelpers::ServiceContext service_context;
-
- HosBinderDriverServer& hos_binder_driver_server;
-};
-
-} // namespace Service::NVFlinger