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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.h | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h deleted file mode 100644 index 3828cf272..000000000 --- a/src/core/hle/service/nvflinger/nvflinger.h +++ /dev/null @@ -1,155 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-3.0-or-later - -#pragma once - -#include <list> -#include <memory> -#include <mutex> -#include <optional> -#include <thread> -#include <vector> - -#include "common/common_types.h" -#include "common/polyfill_thread.h" -#include "core/hle/result.h" -#include "core/hle/service/kernel_helpers.h" - -namespace Common { -class Event; -} // namespace Common - -namespace Core::Timing { -class CoreTiming; -struct EventType; -} // namespace Core::Timing - -namespace Kernel { -class KReadableEvent; -} // namespace Kernel - -namespace Service::Nvidia { -class Module; -} // namespace Service::Nvidia - -namespace Service::VI { -class Display; -class Layer; -} // namespace Service::VI - -namespace Service::android { -class BufferQueueCore; -class BufferQueueProducer; -} // namespace Service::android - -namespace Service::NVFlinger { - -class NVFlinger final { -public: - explicit NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_); - ~NVFlinger(); - - void ShutdownLayers(); - - /// Sets the NVDrv module instance to use to send buffers to the GPU. - void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance); - - /// Opens the specified display and returns the ID. - /// - /// If an invalid display name is provided, then an empty optional is returned. - [[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name); - - /// Closes the specified display by its ID. - /// - /// Returns false if an invalid display ID is provided. - [[nodiscard]] bool CloseDisplay(u64 display_id); - - /// Creates a layer on the specified display and returns the layer ID. - /// - /// If an invalid display ID is specified, then an empty optional is returned. - [[nodiscard]] std::optional<u64> CreateLayer(u64 display_id); - - /// Closes a layer on all displays for the given layer ID. - void CloseLayer(u64 layer_id); - - /// Finds the buffer queue ID of the specified layer in the specified display. - /// - /// If an invalid display ID or layer ID is provided, then an empty optional is returned. - [[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id); - - /// Gets the vsync event for the specified display. - /// - /// If an invalid display ID is provided, then VI::ResultNotFound is returned. - /// If the vsync event has already been retrieved, then VI::ResultPermissionDenied is returned. - [[nodiscard]] ResultVal<Kernel::KReadableEvent*> FindVsyncEvent(u64 display_id); - - /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when - /// finished. - void Compose(); - - [[nodiscard]] s64 GetNextTicks() const; - -private: - struct Layer { - std::unique_ptr<android::BufferQueueCore> core; - std::unique_ptr<android::BufferQueueProducer> producer; - }; - -private: - [[nodiscard]] std::unique_lock<std::mutex> Lock() const { - return std::unique_lock{*guard}; - } - - /// Finds the display identified by the specified ID. - [[nodiscard]] VI::Display* FindDisplay(u64 display_id); - - /// Finds the display identified by the specified ID. - [[nodiscard]] const VI::Display* FindDisplay(u64 display_id) const; - - /// Finds the layer identified by the specified ID in the desired display. - [[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id); - - /// Finds the layer identified by the specified ID in the desired display. - [[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const; - - /// Finds the layer identified by the specified ID in the desired display, - /// or creates the layer if it is not found. - /// To be used when the system expects the specified ID to already exist. - [[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id); - - /// Creates a layer with the specified layer ID in the desired display. - void CreateLayerAtId(VI::Display& display, u64 layer_id); - - void SplitVSync(std::stop_token stop_token); - - std::shared_ptr<Nvidia::Module> nvdrv; - s32 disp_fd; - - std::list<VI::Display> displays; - - /// Id to use for the next layer that is created, this counter is shared among all displays. - u64 next_layer_id = 1; - /// Id to use for the next buffer queue that is created, this counter is shared among all - /// layers. - u32 next_buffer_queue_id = 1; - - s32 swap_interval = 1; - - /// Event that handles screen composition. - std::shared_ptr<Core::Timing::EventType> multi_composition_event; - std::shared_ptr<Core::Timing::EventType> single_composition_event; - - std::shared_ptr<std::mutex> guard; - - Core::System& system; - - std::atomic<bool> vsync_signal; - - std::jthread vsync_thread; - - KernelHelpers::ServiceContext service_context; - - HosBinderDriverServer& hos_binder_driver_server; -}; - -} // namespace Service::NVFlinger |