diff options
Diffstat (limited to 'src/core/hle/service/sockets/nsd.cpp')
-rw-r--r-- | src/core/hle/service/sockets/nsd.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/core/hle/service/sockets/nsd.cpp b/src/core/hle/service/sockets/nsd.cpp index 5dfcaabb1..491b76d48 100644 --- a/src/core/hle/service/sockets/nsd.cpp +++ b/src/core/hle/service/sockets/nsd.cpp @@ -19,6 +19,12 @@ enum class ServerEnvironmentType : u8 { Dp, }; +// This is nn::nsd::EnvironmentIdentifier +struct EnvironmentIdentifier { + std::array<u8, 8> identifier; +}; +static_assert(sizeof(EnvironmentIdentifier) == 0x8); + NSD::NSD(Core::System& system_, const char* name) : ServiceFramework{system_, name} { // clang-format off static const FunctionInfo functions[] = { @@ -54,7 +60,7 @@ NSD::NSD(Core::System& system_, const char* name) : ServiceFramework{system_, na RegisterHandlers(functions); } -static ResultVal<std::string> ResolveImpl(const std::string& fqdn_in) { +static std::string ResolveImpl(const std::string& fqdn_in) { // The real implementation makes various substitutions. // For now we just return the string as-is, which is good enough when not // connecting to real Nintendo servers. @@ -64,13 +70,10 @@ static ResultVal<std::string> ResolveImpl(const std::string& fqdn_in) { static Result ResolveCommon(const std::string& fqdn_in, std::array<char, 0x100>& fqdn_out) { const auto res = ResolveImpl(fqdn_in); - if (res.Failed()) { - return res.Code(); - } - if (res->size() >= fqdn_out.size()) { + if (res.size() >= fqdn_out.size()) { return ResultOverflow; } - std::memcpy(fqdn_out.data(), res->c_str(), res->size() + 1); + std::memcpy(fqdn_out.data(), res.c_str(), res.size() + 1); return ResultSuccess; } @@ -104,8 +107,9 @@ void NSD::ResolveEx(HLERequestContext& ctx) { } void NSD::GetEnvironmentIdentifier(HLERequestContext& ctx) { - const std::string environment_identifier = "lp1"; - ctx.WriteBuffer(environment_identifier); + constexpr EnvironmentIdentifier lp1 = { + .identifier = {'l', 'p', '1', '\0', '\0', '\0', '\0', '\0'}}; + ctx.WriteBuffer(lp1); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); |