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-rw-r--r--src/core/hle/service/time/steady_clock_core.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/core/hle/service/time/steady_clock_core.h b/src/core/hle/service/time/steady_clock_core.h
new file mode 100644
index 000000000..84af3d105
--- /dev/null
+++ b/src/core/hle/service/time/steady_clock_core.h
@@ -0,0 +1,55 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/uuid.h"
+#include "core/hle/service/time/clock_types.h"
+
+namespace Core {
+class System;
+}
+
+namespace Service::Time::Clock {
+
+class SteadyClockCore {
+public:
+ SteadyClockCore() = default;
+
+ const Common::UUID& GetClockSourceId() const {
+ return clock_source_id;
+ }
+
+ void SetClockSourceId(const Common::UUID& value) {
+ clock_source_id = value;
+ }
+
+ virtual TimeSpanType GetInternalOffset() const = 0;
+
+ virtual void SetInternalOffset(TimeSpanType internal_offset) = 0;
+
+ virtual SteadyClockTimePoint GetTimePoint(Core::System& system) = 0;
+
+ virtual TimeSpanType GetCurrentRawTimePoint(Core::System& system) = 0;
+
+ SteadyClockTimePoint GetCurrentTimePoint(Core::System& system) {
+ SteadyClockTimePoint result{GetTimePoint(system)};
+ result.time_point += GetInternalOffset().ToSeconds();
+ return result;
+ }
+
+ bool IsInitialized() const {
+ return is_initialized;
+ }
+
+ void MarkAsInitialized() {
+ is_initialized = true;
+ }
+
+private:
+ Common::UUID clock_source_id{Common::UUID::Generate()};
+ bool is_initialized{};
+};
+
+} // namespace Service::Time::Clock