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-rw-r--r--src/core/hle/service/time/time_sharedmemory.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/core/hle/service/time/time_sharedmemory.cpp b/src/core/hle/service/time/time_sharedmemory.cpp
new file mode 100644
index 000000000..650c9af7a
--- /dev/null
+++ b/src/core/hle/service/time/time_sharedmemory.cpp
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/hle/service/time/time_sharedmemory.h"
+
+namespace Service::Time {
+
+SharedMemory::SharedMemory(Core::System& system) : system(system) {
+ shared_memory_holder = Kernel::SharedMemory::Create(
+ system.Kernel(), nullptr, SHARED_MEMORY_SIZE, Kernel::MemoryPermission::ReadWrite,
+ Kernel::MemoryPermission::Read, 0, Kernel::MemoryRegion::BASE, "Time:SharedMemory");
+ shared_memory_format = reinterpret_cast<Format*>(shared_memory_holder->GetPointer());
+ shared_memory_format->format_version =
+ 14; // Seems static from 1.0.0 -> 8.1.0. Specific games seem to check this value and crash
+ // if it's set to anything else
+}
+
+SharedMemory::~SharedMemory() = default;
+
+Kernel::SharedPtr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() const {
+ return shared_memory_holder;
+}
+
+void SharedMemory::SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint) {
+ shared_memory_format->standard_steady_clock_timepoint.StoreData(timepoint);
+}
+
+void SharedMemory::SetStandardLocalSystemClockContext(const SystemClockContext& context) {
+ shared_memory_format->standard_local_system_clock_context.StoreData(context);
+}
+
+void SharedMemory::SetStandardNetworkSystemClockContext(const SystemClockContext& context) {
+ shared_memory_format->standard_network_system_clock_context.StoreData(context);
+}
+
+void SharedMemory::SetStandardUserSystemClockAutomaticCorrectionEnabled(const bool enabled) {
+ shared_memory_format->standard_user_system_clock_automatic_correction.StoreData(enabled ? 1
+ : 0);
+}
+
+SteadyClockTimePoint SharedMemory::GetStandardSteadyClockTimepoint() const {
+ return shared_memory_format->standard_steady_clock_timepoint.ReadData();
+}
+
+SystemClockContext SharedMemory::GetStandardLocalSystemClockContext() const {
+ return shared_memory_format->standard_local_system_clock_context.ReadData();
+}
+
+SystemClockContext SharedMemory::GetStandardNetworkSystemClockContext() const {
+ return shared_memory_format->standard_network_system_clock_context.ReadData();
+}
+
+bool SharedMemory::GetStandardUserSystemClockAutomaticCorrectionEnabled() const {
+ return shared_memory_format->standard_user_system_clock_automatic_correction.ReadData() > 0;
+}
+
+} // namespace Service::Time