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-rw-r--r--src/core/hle/service/vi/display/vi_display.cpp71
-rw-r--r--src/core/hle/service/vi/display/vi_display.h98
-rw-r--r--src/core/hle/service/vi/layer/vi_layer.cpp13
-rw-r--r--src/core/hle/service/vi/layer/vi_layer.h52
-rw-r--r--src/core/hle/service/vi/vi.cpp26
5 files changed, 247 insertions, 13 deletions
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp
new file mode 100644
index 000000000..01d80311b
--- /dev/null
+++ b/src/core/hle/service/vi/display/vi_display.cpp
@@ -0,0 +1,71 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <utility>
+
+#include <fmt/format.h>
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ fmt::format("Display VSync Event {}", id));
+}
+
+Display::~Display() = default;
+
+Layer& Display::GetLayer(std::size_t index) {
+ return layers.at(index);
+}
+
+const Layer& Display::GetLayer(std::size_t index) const {
+ return layers.at(index);
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
+ return vsync_event.readable;
+}
+
+void Display::SignalVSyncEvent() {
+ vsync_event.writable->Signal();
+}
+
+void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
+ // TODO(Subv): Support more than 1 layer.
+ ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
+
+ layers.emplace_back(id, buffer_queue);
+}
+
+Layer* Display::FindLayer(u64 id) {
+ const auto itr = std::find_if(layers.begin(), layers.end(),
+ [id](const VI::Layer& layer) { return layer.GetID() == id; });
+
+ if (itr == layers.end()) {
+ return nullptr;
+ }
+
+ return &*itr;
+}
+
+const Layer* Display::FindLayer(u64 id) const {
+ const auto itr = std::find_if(layers.begin(), layers.end(),
+ [id](const VI::Layer& layer) { return layer.GetID() == id; });
+
+ if (itr == layers.end()) {
+ return nullptr;
+ }
+
+ return &*itr;
+}
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h
new file mode 100644
index 000000000..2acd46ff8
--- /dev/null
+++ b/src/core/hle/service/vi/display/vi_display.h
@@ -0,0 +1,98 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "common/common_types.h"
+#include "core/hle/kernel/writable_event.h"
+
+namespace Service::NVFlinger {
+class BufferQueue;
+}
+
+namespace Service::VI {
+
+class Layer;
+
+/// Represents a single display type
+class Display {
+public:
+ /// Constructs a display with a given unique ID and name.
+ ///
+ /// @param id The unique ID for this display.
+ /// @param name The name for this display.
+ ///
+ Display(u64 id, std::string name);
+ ~Display();
+
+ Display(const Display&) = delete;
+ Display& operator=(const Display&) = delete;
+
+ Display(Display&&) = default;
+ Display& operator=(Display&&) = default;
+
+ /// Gets the unique ID assigned to this display.
+ u64 GetID() const {
+ return id;
+ }
+
+ /// Gets the name of this display
+ const std::string& GetName() const {
+ return name;
+ }
+
+ /// Whether or not this display has any layers added to it.
+ bool HasLayers() const {
+ return !layers.empty();
+ }
+
+ /// Gets a layer for this display based off an index.
+ Layer& GetLayer(std::size_t index);
+
+ /// Gets a layer for this display based off an index.
+ const Layer& GetLayer(std::size_t index) const;
+
+ /// Gets the readable vsync event.
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetVSyncEvent() const;
+
+ /// Signals the internal vsync event.
+ void SignalVSyncEvent();
+
+ /// Creates and adds a layer to this display with the given ID.
+ ///
+ /// @param id The ID to assign to the created layer.
+ /// @param buffer_queue The buffer queue for the layer instance to use.
+ ///
+ void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
+
+ /// Attempts to find a layer with the given ID.
+ ///
+ /// @param id The layer ID.
+ ///
+ /// @returns If found, the Layer instance with the given ID.
+ /// If not found, then nullptr is returned.
+ ///
+ Layer* FindLayer(u64 id);
+
+ /// Attempts to find a layer with the given ID.
+ ///
+ /// @param id The layer ID.
+ ///
+ /// @returns If found, the Layer instance with the given ID.
+ /// If not found, then nullptr is returned.
+ ///
+ const Layer* FindLayer(u64 id) const;
+
+private:
+ u64 id;
+ std::string name;
+
+ std::vector<Layer> layers;
+ Kernel::EventPair vsync_event;
+};
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/layer/vi_layer.cpp b/src/core/hle/service/vi/layer/vi_layer.cpp
new file mode 100644
index 000000000..954225c26
--- /dev/null
+++ b/src/core/hle/service/vi/layer/vi_layer.cpp
@@ -0,0 +1,13 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Layer::Layer(u64 id, NVFlinger::BufferQueue& queue) : id{id}, buffer_queue{queue} {}
+
+Layer::~Layer() = default;
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/layer/vi_layer.h b/src/core/hle/service/vi/layer/vi_layer.h
new file mode 100644
index 000000000..c6bfd01f6
--- /dev/null
+++ b/src/core/hle/service/vi/layer/vi_layer.h
@@ -0,0 +1,52 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Service::NVFlinger {
+class BufferQueue;
+}
+
+namespace Service::VI {
+
+/// Represents a single display layer.
+class Layer {
+public:
+ /// Constructs a layer with a given ID and buffer queue.
+ ///
+ /// @param id The ID to assign to this layer.
+ /// @param queue The buffer queue for this layer to use.
+ ///
+ Layer(u64 id, NVFlinger::BufferQueue& queue);
+ ~Layer();
+
+ Layer(const Layer&) = delete;
+ Layer& operator=(const Layer&) = delete;
+
+ Layer(Layer&&) = default;
+ Layer& operator=(Layer&&) = delete;
+
+ /// Gets the ID for this layer.
+ u64 GetID() const {
+ return id;
+ }
+
+ /// Gets a reference to the buffer queue this layer is using.
+ NVFlinger::BufferQueue& GetBufferQueue() {
+ return buffer_queue;
+ }
+
+ /// Gets a const reference to the buffer queue this layer is using.
+ const NVFlinger::BufferQueue& GetBufferQueue() const {
+ return buffer_queue;
+ }
+
+private:
+ u64 id;
+ NVFlinger::BufferQueue& buffer_queue;
+};
+
+} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index a317a2885..7369a09ec 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -525,7 +525,7 @@ private:
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
static_cast<u32>(transaction), flags);
- auto buffer_queue = nv_flinger->FindBufferQueue(id);
+ auto& buffer_queue = nv_flinger->FindBufferQueue(id);
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
@@ -538,7 +538,7 @@ private:
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
- buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
+ buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
@@ -546,7 +546,7 @@ private:
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
const u32 width{request.data.width};
const u32 height{request.data.height};
- std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
+ std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
if (slot) {
// Buffer is available
@@ -559,8 +559,8 @@ private:
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
- auto buffer_queue = nv_flinger->FindBufferQueue(id);
- std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
+ auto& buffer_queue = nv_flinger->FindBufferQueue(id);
+ std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
IGBPDequeueBufferResponseParcel response{*slot};
@@ -568,28 +568,28 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
},
- buffer_queue->GetWritableBufferWaitEvent());
+ buffer_queue.GetWritableBufferWaitEvent());
}
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
- auto& buffer = buffer_queue->RequestBuffer(request.slot);
+ auto& buffer = buffer_queue.RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
- buffer_queue->QueueBuffer(request.data.slot, request.data.transform,
- request.data.GetCropRect());
+ buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
+ request.data.GetCropRect());
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::Query) {
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
- u32 value =
- buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
+ const u32 value =
+ buffer_queue.Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
ctx.WriteBuffer(response.Serialize());
@@ -629,12 +629,12 @@ private:
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
- const auto buffer_queue = nv_flinger->FindBufferQueue(id);
+ const auto& buffer_queue = nv_flinger->FindBufferQueue(id);
// TODO(Subv): Find out what this actually is.
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(buffer_queue->GetBufferWaitEvent());
+ rb.PushCopyObjects(buffer_queue.GetBufferWaitEvent());
}
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;