diff options
Diffstat (limited to '')
5 files changed, 130 insertions, 181 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp index 677bec932..41fbba219 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_consumer.cpp @@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default; Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present, u64 max_frame_number) { - s32 num_dropped_buffers{}; + std::scoped_lock lock(core->mutex); + + // Check that the consumer doesn't currently have the maximum number of buffers acquired. + const s32 num_acquired_buffers{ + static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { + return slot.buffer_state == BufferState::Acquired; + }))}; + + if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { + LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", + num_acquired_buffers, core->max_acquired_buffer_count); + return Status::InvalidOperation; + } - std::shared_ptr<IProducerListener> listener; - { - std::unique_lock lock(core->mutex); - - // Check that the consumer doesn't currently have the maximum number of buffers acquired. - const s32 num_acquired_buffers{ - static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) { - return slot.buffer_state == BufferState::Acquired; - }))}; - - if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) { - LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})", - num_acquired_buffers, core->max_acquired_buffer_count); - return Status::InvalidOperation; - } + // Check if the queue is empty. + if (core->queue.empty()) { + return Status::NoBufferAvailable; + } - // Check if the queue is empty. - if (core->queue.empty()) { - return Status::NoBufferAvailable; - } + auto front(core->queue.begin()); - auto front(core->queue.begin()); - - // If expected_present is specified, we may not want to return a buffer yet. - if (expected_present.count() != 0) { - constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second - - // The expected_present argument indicates when the buffer is expected to be - // presented on-screen. - while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { - const auto& buffer_item{core->queue[1]}; - - // If dropping entry[0] would leave us with a buffer that the consumer is not yet - // ready for, don't drop it. - if (max_frame_number && buffer_item.frame_number > max_frame_number) { - break; - } - - // If entry[1] is timely, drop entry[0] (and repeat). - const auto desired_present = buffer_item.timestamp; - if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || - desired_present > expected_present.count()) { - // This buffer is set to display in the near future, or desired_present is - // garbage. - LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, - expected_present.count()); - break; - } - - LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, - expected_present.count(), core->queue.size()); - - if (core->StillTracking(*front)) { - // Front buffer is still in mSlots, so mark the slot as free - slots[front->slot].buffer_state = BufferState::Free; - core->free_buffers.push_back(front->slot); - listener = core->connected_producer_listener; - ++num_dropped_buffers; - } - - core->queue.erase(front); - front = core->queue.begin(); - } + // If expected_present is specified, we may not want to return a buffer yet. + if (expected_present.count() != 0) { + constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second - // See if the front buffer is ready to be acquired. - const auto desired_present = front->timestamp; - const auto buffer_is_due = - desired_present <= expected_present.count() || - desired_present > expected_present.count() + MAX_REASONABLE_NSEC; - const auto consumer_is_ready = - max_frame_number > 0 ? front->frame_number <= max_frame_number : true; + // The expected_present argument indicates when the buffer is expected to be presented + // on-screen. + while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) { + const auto& buffer_item{core->queue[1]}; - if (!buffer_is_due || !consumer_is_ready) { - LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, - expected_present.count()); - return Status::PresentLater; + // If dropping entry[0] would leave us with a buffer that the consumer is not yet ready + // for, don't drop it. + if (max_frame_number && buffer_item.frame_number > max_frame_number) { + break; } - LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, - expected_present.count()); - } + // If entry[1] is timely, drop entry[0] (and repeat). + const auto desired_present = buffer_item.timestamp; + if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC || + desired_present > expected_present.count()) { + // This buffer is set to display in the near future, or desired_present is garbage. + LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present, + expected_present.count()); + break; + } - const auto slot = front->slot; - *out_buffer = *front; + LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present, + expected_present.count(), core->queue.size()); - LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); + if (core->StillTracking(*front)) { + // Front buffer is still in mSlots, so mark the slot as free + slots[front->slot].buffer_state = BufferState::Free; + } - // If the front buffer is still being tracked, update its slot state - if (core->StillTracking(*front)) { - slots[slot].acquire_called = true; - slots[slot].needs_cleanup_on_release = false; - slots[slot].buffer_state = BufferState::Acquired; - slots[slot].fence = Fence::NoFence(); + core->queue.erase(front); + front = core->queue.begin(); } - // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr - // to avoid unnecessarily remapping this buffer on the consumer side. - if (out_buffer->acquire_called) { - out_buffer->graphic_buffer = nullptr; + // See if the front buffer is ready to be acquired. + const auto desired_present = front->timestamp; + if (desired_present > expected_present.count() && + desired_present < expected_present.count() + MAX_REASONABLE_NSEC) { + LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present, + expected_present.count()); + return Status::PresentLater; } - core->queue.erase(front); + LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present, + expected_present.count()); + } + + const auto slot = front->slot; + *out_buffer = *front; - // We might have freed a slot while dropping old buffers, or the producer may be blocked - // waiting for the number of buffers in the queue to decrease. - core->SignalDequeueCondition(); + LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot); + + // If the front buffer is still being tracked, update its slot state + if (core->StillTracking(*front)) { + slots[slot].acquire_called = true; + slots[slot].needs_cleanup_on_release = false; + slots[slot].buffer_state = BufferState::Acquired; + slots[slot].fence = Fence::NoFence(); } - if (listener != nullptr) { - for (s32 i = 0; i < num_dropped_buffers; ++i) { - listener->OnBufferReleased(); - } + // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to + // avoid unnecessarily remapping this buffer on the consumer side. + if (out_buffer->acquire_called) { + out_buffer->graphic_buffer = nullptr; } + core->queue.erase(front); + + // We might have freed a slot while dropping old buffers, or the producer may be blocked + // waiting for the number of buffers in the queue to decrease. + core->SignalDequeueCondition(); + return Status::NoError; } @@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc std::shared_ptr<IProducerListener> listener; { - std::unique_lock lock(core->mutex); + std::scoped_lock lock(core->mutex); // If the frame number has changed because the buffer has been reallocated, we can ignore // this ReleaseBuffer for the old buffer. @@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc slots[slot].fence = release_fence; slots[slot].buffer_state = BufferState::Free; - core->free_buffers.push_back(slot); - listener = core->connected_producer_listener; LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot); @@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc return Status::BadValue; } - core->dequeue_condition.notify_all(); + core->SignalDequeueCondition(); } // Call back without lock held @@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_ LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app); - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.cpp b/src/core/hle/service/nvflinger/buffer_queue_core.cpp index eb93b43ee..6082610e0 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_core.cpp @@ -10,16 +10,12 @@ namespace Service::android { -BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} { - for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) { - free_slots.insert(slot); - } -} +BufferQueueCore::BufferQueueCore() = default; BufferQueueCore::~BufferQueueCore() = default; void BufferQueueCore::NotifyShutdown() { - std::unique_lock lk(mutex); + std::scoped_lock lock(mutex); is_shutting_down = true; @@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() { return false; } - dequeue_condition.wait(lock); + dequeue_condition.wait(mutex); return true; } @@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const { void BufferQueueCore::FreeBufferLocked(s32 slot) { LOG_DEBUG(Service_NVFlinger, "slot {}", slot); - const auto had_buffer = slots[slot].graphic_buffer != nullptr; - slots[slot].graphic_buffer.reset(); if (slots[slot].buffer_state == BufferState::Acquired) { slots[slot].needs_cleanup_on_release = true; } - if (slots[slot].buffer_state != BufferState::Free) { - free_slots.insert(slot); - } else if (had_buffer) { - // If the slot was FREE, but we had a buffer, we need to move this slot from the free - // buffers list to the the free slots list. - free_buffers.remove(slot); - free_slots.insert(slot); - } - slots[slot].buffer_state = BufferState::Free; + slots[slot].frame_number = UINT32_MAX; slots[slot].acquire_called = false; - slots[slot].frame_number = 0; slots[slot].fence = Fence::NoFence(); } @@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const { void BufferQueueCore::WaitWhileAllocatingLocked() const { while (is_allocating) { - std::unique_lock lk(mutex); - is_allocating_condition.wait(lk); + is_allocating_condition.wait(mutex); } } diff --git a/src/core/hle/service/nvflinger/buffer_queue_core.h b/src/core/hle/service/nvflinger/buffer_queue_core.h index a3cd89f1c..4dfd53387 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_core.h +++ b/src/core/hle/service/nvflinger/buffer_queue_core.h @@ -50,23 +50,7 @@ private: void WaitWhileAllocatingLocked() const; private: - class AutoLock final { - public: - AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} { - core->lock.lock(); - } - - ~AutoLock() { - core->lock.unlock(); - } - - private: - std::shared_ptr<BufferQueueCore>& core; - }; - -private: mutable std::mutex mutex; - mutable std::unique_lock<std::mutex> lock; bool is_abandoned{}; bool consumer_controlled_by_app{}; std::shared_ptr<IConsumerListener> consumer_listener; @@ -75,10 +59,8 @@ private: std::shared_ptr<IProducerListener> connected_producer_listener; BufferQueueDefs::SlotsType slots{}; std::vector<BufferItem> queue; - std::set<s32> free_slots; - std::list<s32> free_buffers; s32 override_max_buffer_count{}; - mutable std::condition_variable dequeue_condition; + mutable std::condition_variable_any dequeue_condition; const bool use_async_buffer{}; // This is always disabled on HOS bool dequeue_buffer_cannot_block{}; PixelFormat default_buffer_format{PixelFormat::Rgba8888}; @@ -90,7 +72,7 @@ private: u64 frame_counter{}; u32 transform_hint{}; bool is_allocating{}; - mutable std::condition_variable is_allocating_condition; + mutable std::condition_variable_any is_allocating_condition; bool allow_allocation{true}; u64 buffer_age{}; bool is_shutting_down{}; diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp index 078091904..0833be57a 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.cpp @@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() { Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) { LOG_DEBUG(Service_NVFlinger, "slot {}", slot); - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) { std::shared_ptr<IConsumerListener> listener; { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); core->WaitWhileAllocatingLocked(); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, case BufferState::Acquired: ++acquired_count; break; + case BufferState::Free: + // We return the oldest of the free buffers to avoid stalling the producer if + // possible, since the consumer may still have pending reads of in-flight buffers + if (*found == BufferQueueCore::INVALID_BUFFER_SLOT || + slots[s].frame_number < slots[*found].frame_number) { + *found = s; + } + break; default: break; } @@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, } } - *found = BufferQueueCore::INVALID_BUFFER_SLOT; - // If we disconnect and reconnect quickly, we can be in a state where our slots are empty // but we have many buffers in the queue. This can cause us to run out of memory if we // outrun the consumer. Wait here if it looks like we have too many buffers queued up. const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count); if (too_many_buffers) { LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size()); - } else { - if (!core->free_buffers.empty()) { - auto slot = core->free_buffers.begin(); - *found = *slot; - core->free_buffers.erase(slot); - } else if (core->allow_allocation && !core->free_slots.empty()) { - auto slot = core->free_slots.begin(); - // Only return free slots up to the max buffer count - if (*slot < max_buffer_count) { - *found = *slot; - core->free_slots.erase(slot); - } - } } // If no buffer is found, or if the queue has too many buffers outstanding, wait for a @@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool Status return_flags = Status::NoError; bool attached_by_consumer = false; { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); core->WaitWhileAllocatingLocked(); if (format == PixelFormat::NoFormat) { format = core->default_buffer_format; @@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool } { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); return Status::NoInit; } + slots[*out_slot].frame_number = UINT32_MAX; slots[*out_slot].graphic_buffer = graphic_buffer; } } @@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool Status BufferQueueProducer::DetachBuffer(s32 slot) { LOG_DEBUG(Service_NVFlinger, "slot {}", slot); - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); return Status::NoInit; @@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out return Status::BadValue; } - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); core->WaitWhileAllocatingLocked(); @@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); return Status::NoInit; } - if (core->free_buffers.empty()) { - return Status::NoMemory; + + // Find the oldest valid slot + int found = BufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) { + if (found == BufferQueueCore::INVALID_BUFFER_SLOT || + slots[s].frame_number < slots[found].frame_number) { + found = s; + } + } } - const s32 found = core->free_buffers.front(); - core->free_buffers.remove(found); + if (found == BufferQueueCore::INVALID_BUFFER_SLOT) { + return Status::NoMemory; + } LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found); @@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot, return Status::BadValue; } - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); core->WaitWhileAllocatingLocked(); Status return_flags = Status::NoError; @@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input, BufferItem item; { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input, // mark it as freed if (core->StillTracking(*front)) { slots[front->slot].buffer_state = BufferState::Free; - core->free_buffers.push_front(front->slot); + // Reset the frame number of the freed buffer so that it is the first in line to + // be dequeued again + slots[front->slot].frame_number = 0; } // Overwrite the droppable buffer with the incoming one *front = item; @@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input, // Call back without the main BufferQueue lock held, but with the callback lock held so we can // ensure that callbacks occur in order { - std::unique_lock lock(callback_mutex); + std::scoped_lock lock(callback_mutex); while (callback_ticket != current_callback_ticket) { - std::unique_lock<std::mutex> lk(callback_mutex); - callback_condition.wait(lk); + callback_condition.wait(callback_mutex); } if (frameAvailableListener != nullptr) { @@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input, void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) { LOG_DEBUG(Service_NVFlinger, "slot {}", slot); - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (core->is_abandoned) { LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned"); @@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) { return; } - core->free_buffers.push_front(slot); slots[slot].buffer_state = BufferState::Free; + slots[slot].frame_number = 0; slots[slot].fence = fence; core->SignalDequeueCondition(); @@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) { } Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); if (out_value == nullptr) { LOG_ERROR(Service_NVFlinger, "outValue was nullptr"); @@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) { Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener, NativeWindowApi api, bool producer_controlled_by_app, QueueBufferOutput* output) { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api, producer_controlled_by_app); @@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) { std::shared_ptr<IConsumerListener> listener; { - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); core->WaitWhileAllocatingLocked(); @@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot, return Status::BadValue; } - BufferQueueCore::AutoLock lock(core); + std::scoped_lock lock(core->mutex); slots[slot] = {}; slots[slot].graphic_buffer = buffer; + slots[slot].frame_number = 0; // Most games preallocate a buffer and pass a valid buffer here. However, it is possible for // this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this. diff --git a/src/core/hle/service/nvflinger/buffer_queue_producer.h b/src/core/hle/service/nvflinger/buffer_queue_producer.h index 5ddeebe0c..77fdcae8e 100644 --- a/src/core/hle/service/nvflinger/buffer_queue_producer.h +++ b/src/core/hle/service/nvflinger/buffer_queue_producer.h @@ -77,7 +77,7 @@ private: std::mutex callback_mutex; s32 next_callback_ticket{}; s32 current_callback_ticket{}; - std::condition_variable callback_condition; + std::condition_variable_any callback_condition; }; } // namespace Service::android |