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-rw-r--r--src/core/hle/kernel/timer.cpp6
-rw-r--r--src/core/hle/service/cfg/cfg.cpp143
-rw-r--r--src/core/hle/service/cfg/cfg.h66
-rw-r--r--src/core/hle/service/dsp_dsp.cpp4
-rw-r--r--src/core/hle/service/hid/hid.cpp4
5 files changed, 120 insertions, 103 deletions
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 8aa4110a6..08b3ea8c0 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cinttypes>
+
#include "common/assert.h"
#include "common/logging/log.h"
@@ -71,11 +73,11 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));
if (timer == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08lX", timer_handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08" PRIx64, timer_handle);
return;
}
- LOG_TRACE(Kernel, "Timer %u fired", timer_handle);
+ LOG_TRACE(Kernel, "Timer %08" PRIx64 " fired", timer_handle);
timer->signaled = true;
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index 62ad90fdc..56986a49e 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -21,28 +21,67 @@
namespace Service {
namespace CFG {
-const u64 CFG_SAVE_ID = 0x00010017;
-const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
-const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
-const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
-const char CONSOLE_USERNAME[0x14] = "CITRA";
+/// The maximum number of block entries that can exist in the config file
+static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
+
+namespace {
+
+/**
+ * The header of the config savedata file,
+ * contains information about the blocks in the file
+ */
+struct SaveFileConfig {
+ u16 total_entries; ///< The total number of set entries in the config file
+ u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
+ SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
+ u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
+};
+static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
+
+struct UsernameBlock {
+ char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
+ u32 zero;
+ u32 ng_word;
+};
+static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
+
+struct ConsoleModelInfo {
+ u8 model; ///< The console model (3DS, 2DS, etc)
+ u8 unknown[3]; ///< Unknown data
+};
+static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
+
+struct ConsoleCountryInfo {
+ u8 unknown[3]; ///< Unknown data
+ u8 country_code; ///< The country code of the console
+};
+static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
+
+}
+
+static const u64 CFG_SAVE_ID = 0x00010017;
+static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
+static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
+static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
+static const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in Init, and will be used when creating the block
-UsernameBlock CONSOLE_USERNAME_BLOCK;
+static UsernameBlock CONSOLE_USERNAME_BLOCK;
/// TODO(Subv): Find out what this actually is
-const u8 SOUND_OUTPUT_MODE = 2;
-const u8 UNITED_STATES_COUNTRY_ID = 49;
+static const u8 SOUND_OUTPUT_MODE = 2;
+static const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
-const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
+static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
* for example Nintendo Zone
* Thanks Normmatt for providing this information
*/
-const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
+static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {{
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
-};
+}};
+static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
@@ -212,7 +251,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
return RESULT_SUCCESS;
}
-ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code
@@ -277,33 +316,63 @@ ResultCode FormatConfig() {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
config->data_entries_offset = 0x455C;
+
// Insert the default blocks
- res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
- reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
- reinterpret_cast<const u8*>(&CONSOLE_MODEL));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
- if (!res.IsSuccess())
- return res;
+ u8 zero_buffer[0xC0] = {};
+
+ // 0x00030001 - Unknown
+ res = CreateConfigInfoBlk(0x00030001, 0x8, 0xE, zero_buffer);
+ if (!res.IsSuccess()) return res;
+
+ res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data());
+ if (!res.IsSuccess()) return res;
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
- reinterpret_cast<const u8*>(&COUNTRY_INFO));
- if (!res.IsSuccess())
- return res;
- res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
- reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
- if (!res.IsSuccess())
- return res;
+ if (!res.IsSuccess()) return res;
+ res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID);
+ if (!res.IsSuccess()) return res;
+ res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
+ if (!res.IsSuccess()) return res;
+
+ // 0x000A0001 - Profile birthday
+ const u8 profile_birthday[2] = {3, 25}; // March 25th, 2014
+ res = CreateConfigInfoBlk(0x000A0001, sizeof(profile_birthday), 0xE, profile_birthday);
+ if (!res.IsSuccess()) return res;
+
+ res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xE, &CONSOLE_LANGUAGE);
+ if (!res.IsSuccess()) return res;
+ res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
+ if (!res.IsSuccess()) return res;
+
+ char16_t country_name_buffer[16][0x40] = {};
+ for (size_t i = 0; i < 16; ++i) {
+ Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
+ }
+ // 0x000B0001 - Localized names for the profile Country
+ res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
+ if (!res.IsSuccess()) return res;
+ // 0x000B0002 - Localized names for the profile State/Province
+ res = CreateConfigInfoBlk(0x000B0002, sizeof(country_name_buffer), 0xE, country_name_buffer);
+ if (!res.IsSuccess()) return res;
+
+ // 0x000B0003 - Unknown, related to country/address (zip code?)
+ res = CreateConfigInfoBlk(0x000B0003, 0x4, 0xE, zero_buffer);
+ if (!res.IsSuccess()) return res;
+
+ // 0x000C0000 - Unknown
+ res = CreateConfigInfoBlk(0x000C0000, 0xC0, 0xE, zero_buffer);
+ if (!res.IsSuccess()) return res;
+
+ // 0x000C0001 - Unknown
+ res = CreateConfigInfoBlk(0x000C0001, 0x14, 0xE, zero_buffer);
+ if (!res.IsSuccess()) return res;
+
+ // 0x000D0000 - Accepted EULA version
+ res = CreateConfigInfoBlk(0x000D0000, 0x4, 0xE, zero_buffer);
+ if (!res.IsSuccess()) return res;
+
+ res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
+ if (!res.IsSuccess()) return res;
+
// Save the buffer to the file
res = UpdateConfigNANDSavegame();
if (!res.IsSuccess())
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index ff76dc9dc..fc2a16a04 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -41,10 +41,11 @@ struct SaveConfigBlockEntry {
u16 flags; ///< The flags of the block, possibly used for access control
};
-// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
-#define C(code) ((code)[0] | ((code)[1] << 8))
+static constexpr u16 C(const char code[2]) {
+ return code[0] | (code[1] << 8);
+}
-static const std::array<u16, 187> country_codes = {
+static const std::array<u16, 187> country_codes = {{
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
@@ -69,9 +70,7 @@ static const std::array<u16, 187> country_codes = {
C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
C("SM"), C("VA"), C("BM") // 184-186
-};
-
-#undef C
+}};
/**
* CFG::GetCountryCodeString service function
@@ -204,59 +203,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
*/
void FormatConfig(Service::Interface* self);
-/// The maximum number of block entries that can exist in the config file
-static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
-
-/**
-* The header of the config savedata file,
-* contains information about the blocks in the file
-*/
-struct SaveFileConfig {
- u16 total_entries; ///< The total number of set entries in the config file
- u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
- SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
- u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
-};
-static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
-
-struct UsernameBlock {
- char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
- u32 zero;
- u32 ng_word;
-};
-static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
-
-struct ConsoleModelInfo {
- u8 model; ///< The console model (3DS, 2DS, etc)
- u8 unknown[3]; ///< Unknown data
-};
-static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
-
-struct ConsoleCountryInfo {
- u8 unknown[3]; ///< Unknown data
- u8 country_code; ///< The country code of the console
-};
-static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
-
-extern const u64 CFG_SAVE_ID;
-extern const u64 CONSOLE_UNIQUE_ID;
-extern const ConsoleModelInfo CONSOLE_MODEL;
-extern const u8 CONSOLE_LANGUAGE;
-extern const char CONSOLE_USERNAME[0x14];
-/// This will be initialized in the Interface constructor, and will be used when creating the block
-extern UsernameBlock CONSOLE_USERNAME_BLOCK;
-/// TODO(Subv): Find out what this actually is
-extern const u8 SOUND_OUTPUT_MODE;
-extern const u8 UNITED_STATES_COUNTRY_ID;
-/// TODO(Subv): Find what the other bytes are
-extern const ConsoleCountryInfo COUNTRY_INFO;
-extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
-
-static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
-static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
-static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
-static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
-
/**
* Reads a block with the specified id and flag from the Config savegame buffer
* and writes the output to output.
@@ -278,7 +224,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
-ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index a8cb15d60..ce5619069 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -212,10 +212,10 @@ static void ReadPipeIfPossible(Service::Interface* self) {
// Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
// TODO: Remove this hack :)
- static const std::array<u16, 16> canned_read_pipe = {
+ static const std::array<u16, 16> canned_read_pipe = {{
0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
- };
+ }};
u32 initial_size = read_pipe_count;
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index c35b13b25..2e1e5c3e9 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -35,14 +35,14 @@ static Kernel::SharedPtr<Kernel::Event> event_debug_pad;
static u32 next_pad_index;
static u32 next_touch_index;
-const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {
+const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{
Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
-};
+}};
// TODO(peachum):