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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp4
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h5
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp6
3 files changed, 10 insertions, 5 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index b4c3a6099..5fead6d1b 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -186,6 +186,10 @@ u32 BufferQueue::Query(QueryType type) {
case QueryType::NativeWindowWidth:
case QueryType::NativeWindowHeight:
break;
+ case QueryType::NativeWindowMinUndequeuedBuffers:
+ return 0;
+ case QueryType::NativeWindowConsumerUsageBits:
+ return 0;
}
UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
return 0;
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 7b7baeaea..f2a579133 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -57,6 +57,11 @@ public:
NativeWindowWidth = 0,
NativeWindowHeight = 1,
NativeWindowFormat = 2,
+ /// The minimum number of buffers that must remain un-dequeued after a buffer has been
+ /// queued
+ NativeWindowMinUndequeuedBuffers = 3,
+ /// The consumer gralloc usage bits currently set by the consumer
+ NativeWindowConsumerUsageBits = 10,
};
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 396cc5afa..01e69de30 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -100,9 +100,6 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
LOG_DEBUG(Service, "Opening \"{}\" display", name);
- // TODO(Subv): Currently we only support the Default display.
- ASSERT(name == "Default");
-
const auto itr =
std::find_if(displays.begin(), displays.end(),
[&](const VI::Display& display) { return display.GetName() == name; });
@@ -266,11 +263,10 @@ void NVFlinger::Compose() {
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
- const auto stop_token = vsync_thread.get_stop_token();
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value, stop_token);
+ gpu.WaitFence(fence.id, fence.value);
}
guard->lock();