diff options
Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 30318fc06..e6983a225 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -14,6 +14,7 @@ #include "core/hle/hle.h" #include "core/hle/service/gsp_gpu.h" #include "core/hle/service/dsp_dsp.h" +#include "core/hle/service/hid/hid.h" #include "core/hw/hw.h" #include "core/hw/gpu.h" @@ -117,8 +118,14 @@ inline void Write(u32 addr, const T data) { u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress())); u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress())); - unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1; - unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1; + if (config.scaling > config.ScaleXY) { + LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value()); + UNIMPLEMENTED(); + break; + } + + unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1; + unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1; u32 output_width = config.output_width / horizontal_scale; u32 output_height = config.output_height / vertical_scale; @@ -139,14 +146,23 @@ inline void Write(u32 addr, const T data) { break; } - // TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled, + // TODO(Subv): Implement the box filter when scaling is enabled // right now we're just skipping the extra pixels. for (u32 y = 0; y < output_height; ++y) { for (u32 x = 0; x < output_width; ++x) { Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; - u32 scaled_x = x * horizontal_scale; - u32 scaled_y = y * vertical_scale; + // Calculate the [x,y] position of the input image + // based on the current output position and the scale + u32 input_x = x * horizontal_scale; + u32 input_y = y * vertical_scale; + + if (config.flip_vertically) { + // Flip the y value of the output data, + // we do this after calculating the [x,y] position of the input image + // to account for the scaling options. + y = output_height - y - 1; + } u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); @@ -158,14 +174,14 @@ inline void Write(u32 addr, const T data) { u32 coarse_y = y & ~7; u32 stride = output_width * dst_bytes_per_pixel; - src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel; + src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; } else { // Interpret the input as tiled and the output as linear - u32 coarse_y = scaled_y & ~7; + u32 coarse_y = input_y & ~7; u32 stride = config.input_width * src_bytes_per_pixel; - src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride; + src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; dst_offset = (x + y * output_width) * dst_bytes_per_pixel; } @@ -295,6 +311,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) { // this. Certain games expect this to be periodically signaled. DSP_DSP::SignalInterrupt(); + // Check for user input updates + Service::HID::HIDUpdate(); + // Reschedule recurrent event CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); } |