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-rw-r--r--src/core/hw/gpu.cpp35
1 files changed, 27 insertions, 8 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 30318fc06..e6983a225 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
+#include "core/hle/service/hid/hid.h"
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
@@ -117,8 +118,14 @@ inline void Write(u32 addr, const T data) {
u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));
- unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
- unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;
+ if (config.scaling > config.ScaleXY) {
+ LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
+ UNIMPLEMENTED();
+ break;
+ }
+
+ unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1;
+ unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1;
u32 output_width = config.output_width / horizontal_scale;
u32 output_height = config.output_height / vertical_scale;
@@ -139,14 +146,23 @@ inline void Write(u32 addr, const T data) {
break;
}
- // TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled,
+ // TODO(Subv): Implement the box filter when scaling is enabled
// right now we're just skipping the extra pixels.
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
- u32 scaled_x = x * horizontal_scale;
- u32 scaled_y = y * vertical_scale;
+ // Calculate the [x,y] position of the input image
+ // based on the current output position and the scale
+ u32 input_x = x * horizontal_scale;
+ u32 input_y = y * vertical_scale;
+
+ if (config.flip_vertically) {
+ // Flip the y value of the output data,
+ // we do this after calculating the [x,y] position of the input image
+ // to account for the scaling options.
+ y = output_height - y - 1;
+ }
u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
@@ -158,14 +174,14 @@ inline void Write(u32 addr, const T data) {
u32 coarse_y = y & ~7;
u32 stride = output_width * dst_bytes_per_pixel;
- src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel;
+ src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
} else {
// Interpret the input as tiled and the output as linear
- u32 coarse_y = scaled_y & ~7;
+ u32 coarse_y = input_y & ~7;
u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride;
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
}
@@ -295,6 +311,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
+ // Check for user input updates
+ Service::HID::HIDUpdate();
+
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}