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-rw-r--r--src/core/hw/gpu.cpp34
1 files changed, 14 insertions, 20 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index bc7bde903..7e2f9cdfa 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -17,7 +17,6 @@
#include "core/core_timing.h"
#include "core/hle/service/gsp_gpu.h"
-#include "core/hle/service/dsp_dsp.h"
#include "core/hle/service/hid/hid.h"
#include "core/hw/hw.h"
@@ -26,7 +25,7 @@
#include "core/tracer/recorder.h"
#include "video_core/command_processor.h"
-#include "video_core/hwrasterizer_base.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
@@ -141,13 +140,13 @@ inline void Write(u32 addr, const T data) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
}
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+ VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
}
// Reset "trigger" flag and set the "finish" flag
// NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
- config.trigger = 0;
- config.finished = 1;
+ config.trigger.Assign(0);
+ config.finished.Assign(1);
}
break;
}
@@ -172,7 +171,7 @@ inline void Write(u32 addr, const T data) {
u32 output_gap = config.texture_copy.output_gap * 16;
size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
- VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), contiguous_input_size);
+ VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
u32 remaining_size = config.texture_copy.size;
u32 remaining_input = input_width;
@@ -205,7 +204,7 @@ inline void Write(u32 addr, const T data) {
config.flags);
size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), contiguous_output_size);
+ VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
break;
@@ -232,7 +231,7 @@ inline void Write(u32 addr, const T data) {
u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
- VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);
+ VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
@@ -339,7 +338,7 @@ inline void Write(u32 addr, const T data) {
g_regs.display_transfer_config.trigger = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
- VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
+ VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
}
break;
}
@@ -414,11 +413,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
- // until we can emulate DSP interrupts, this is probably the only reasonable place to do
- // this. Certain games expect this to be periodically signaled.
- DSP_DSP::SignalInterrupt();
-
// Check for user input updates
Service::HID::Update();
@@ -444,16 +438,16 @@ void Init() {
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
- framebuffer_top.width = 240;
- framebuffer_top.height = 400;
+ framebuffer_top.width.Assign(240);
+ framebuffer_top.height.Assign(400);
framebuffer_top.stride = 3 * 240;
- framebuffer_top.color_format = Regs::PixelFormat::RGB8;
+ framebuffer_top.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_top.active_fb = 0;
- framebuffer_sub.width = 240;
- framebuffer_sub.height = 320;
+ framebuffer_sub.width.Assign(240);
+ framebuffer_sub.height.Assign(320);
framebuffer_sub.stride = 3 * 240;
- framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
+ framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_sub.active_fb = 0;
last_skip_frame = false;